Diplomatic Immunity

Rank 5 Planetary Gift (Ruatma)

This Gift enables the Garou to walk about in the middle of a hostile group without provoking the outbreak of hostilities. The Garou can enter a caern belonging to a rival or walk openly into the middle of a group of Black Spiral Dancers in order to retrieve something or deliver a message. The Garou surrounds herself with an aura of “neutrality” that negates her enemies’ or rivals’ animosity long enough to accomplish her task and leave without incident. The Gift only lasts for one scene, after which all bets are off.

System: The player spends a point of Willpower and rolls Manipulation + Subterfuge (difficulty 8). A successful roll allows the character to interact with a group of potential enemies for the purpose of delivering a message, retrieving an item or delivering an ultimatum. A failure means that the Gift does not take effect (in which case the character would be wise to avoid confronting the intended group). A Botch means that the character believes the Gift is in effect — a belief which will more than likely disappear as soon as she encounters the opposing group.

Source: Rage Across the Heavens

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