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	<title>Wyrmfoe</title>
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	<link>http://www.wyrmfoe.com</link>
	<description>Werewolf the Apocalypse information source</description>
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		<title>Slip of the Tongue</title>
		<link>http://www.wyrmfoe.com/759/slip-of-the-tongue/</link>
		<comments>http://www.wyrmfoe.com/759/slip-of-the-tongue/#comments</comments>
		<pubDate>Fri, 18 Nov 2011 01:43:38 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gifts]]></category>
		<category><![CDATA[bookauspices]]></category>
		<category><![CDATA[giftragabash]]></category>
		<category><![CDATA[giftragabash2]]></category>
		<category><![CDATA[giftrank2]]></category>
		<category><![CDATA[manipulation]]></category>
		<category><![CDATA[spiritfalcon]]></category>
		<category><![CDATA[spirittruth]]></category>
		<category><![CDATA[subterfuge]]></category>

		<guid isPermaLink="false">http://www.wyrmfoe.com/?p=759</guid>
		<description><![CDATA[Rank 2 Ragabash Gift Sensing the truth is the purview of the Half Moon, but the trickster is adept at obtaining admissions of guilt, however accidental. By engaging in a conversation (heated or otherwise), the user of this Gift can make the target accidentally remark on what she wished to hide (&#8220;of course I had [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Rank 2 Ragabash Gift</strong></p>
<p>Sensing the truth is the purview of the Half Moon, but the trickster is adept at obtaining admissions of guilt, however accidental. By engaging in a conversation (heated or otherwise), the user of this Gift can make the target accidentally remark on what she wished to hide (&#8220;of course I had everything to do with his death&#8230; I mean, nothing to do with it!&#8221; or &#8220;The necklace isn&#8217;t here, search all you like, but don&#8217;t bother with the study, that&#8217;s so obvious!&#8221;) The slip may only arouse already suspicious minds, but it may fluster the target enough to cause some more tangible admission of guilt, like a confession or an attack. This Gift is taught by a Gaffling of Falcon or by any truth spirit.</p>
<p><strong>System</strong>: The Ragabash must engage the target in a conversation relating to the suspected crime or action. The player and target make a resisted Manipulation + Subterfuge roll, difficulty of the opponent&#8217;s Willpower. One success allows a subtle slip only noticeable to the already suspicious, while five results in the spilling of damning information no judge could discount.</p>
<p><em>Source: Book of Auspices.</em></p>
]]></content:encoded>
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		<item>
		<title>Trickster Beacon</title>
		<link>http://www.wyrmfoe.com/755/trickster-beacon/</link>
		<comments>http://www.wyrmfoe.com/755/trickster-beacon/#comments</comments>
		<pubDate>Thu, 17 Nov 2011 02:58:52 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gifts]]></category>
		<category><![CDATA[bookauspices]]></category>
		<category><![CDATA[enigmas]]></category>
		<category><![CDATA[giftragabash]]></category>
		<category><![CDATA[giftragabash2]]></category>
		<category><![CDATA[giftrank2]]></category>
		<category><![CDATA[gnosis]]></category>
		<category><![CDATA[spirittrickster]]></category>
		<category><![CDATA[wits]]></category>

		<guid isPermaLink="false">http://www.wyrmfoe.com/?p=755</guid>
		<description><![CDATA[Rank 2 Ragabash Gift Known as the &#8220;Kick Me Gift&#8221; by particularly irreverent New Moons, this places a spiritual beacon on the unwitting target, attracting the local troublemaking spirits. While potentially lethal pranks are off limits, anything else is fair game: items are moved or lost temporarily, the target is surrounded by jeering spirits in [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Rank 2 Ragabash Gift</strong></p>
<p>Known as the &#8220;Kick Me Gift&#8221; by particularly irreverent New Moons, this places a spiritual beacon on the unwitting target, attracting the local troublemaking spirits. While potentially lethal pranks are off limits, anything else is fair game: items are moved or lost temporarily, the target is surrounded by jeering spirits in the Umbra or momentarily loses his way in familiar territory. The beacon cannot be removed or hidden (and the target can never see it although all spirits and perceptive Garou can), but an eloquent and lucky victim may be able to &#8220;buy off&#8221; the spirits with the appropriate chiminage. This Gift is taught by any trickster spirit.</p>
<p><strong>System</strong>: The Ragabash expends a point of Gnosis and touches the target (a pat on the back or handshake do as well as a punch). The player rolls Wits + Enigmas (difficulty is the target&#8217;s Rank +2; difficulty 5 for non-shapeshifters). The Gift effects last for one day per success. A botch marks the Ragabash instead (the unfortunate must roll against himself to determine how long the plague of spirits lasts, and a botch on the second roll means a full lunar month). Even spirits agree there is such a thing as carrying a prank too far. A Ragabash who uses this Gift more than once per lunar month or against a given individual more than once per season risks becoming the target of the spirits&#8217; attention (subtract one success form the die roll for each consecutive use of the Gift.</p>
<p><em>Source: Book of Auspices.</em></p>
]]></content:encoded>
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		<item>
		<title>Hush</title>
		<link>http://www.wyrmfoe.com/752/hush/</link>
		<comments>http://www.wyrmfoe.com/752/hush/#comments</comments>
		<pubDate>Thu, 17 Nov 2011 02:44:56 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gifts]]></category>
		<category><![CDATA[bookauspices]]></category>
		<category><![CDATA[giftragabash]]></category>
		<category><![CDATA[giftragabash1]]></category>
		<category><![CDATA[giftrank1]]></category>
		<category><![CDATA[spiritmockingbird]]></category>
		<category><![CDATA[subterfuge]]></category>
		<category><![CDATA[wits]]></category>

		<guid isPermaLink="false">http://www.wyrmfoe.com/?p=752</guid>
		<description><![CDATA[Rank 1 Ragabash Gift Though Ragabash are teachers, one thing they can&#8217;t always teach is when to keep one&#8217;s mouth shut. Maybe a brash Ahroun is about to say something unfortunate to a bigger Ahroun, or perhaps a talkative cub is about to reveal too much about what she knows. In such situations, this Gift [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Rank 1 Ragabash Gift</strong></p>
<p>Though Ragabash are teachers, one thing they can&#8217;t always teach is when to keep one&#8217;s mouth shut. Maybe a brash Ahroun is about to say something unfortunate to a bigger Ahroun, or perhaps a talkative cub is about to reveal too much about what she knows. In such situations, this Gift acts as a temporary stopgap; it makes the target fumble for words, lose his train of thought or become momentarily distracted. Beside keeping friends from saying stupid things, the Gift can also be used against insulting rivals or the fomori calling in reinforcements. Because of the bond between packmates, it is easier to use this Gift within the pack &#8212; after all, it&#8217;s for the greater good, right? A mockingbird-spirit teaches this Gift.</p>
<p><strong>System</strong>: The player rolls Wits + Subterfuge (difficulty is the target&#8217;s Wits + 4; for a packmate reduce the difficulty by one). Every success stalls the target for one turn, preventing the target from communicating verbally (although other forms of communications, such as sign language or writing, are still possible.</p>
<p><em>Source: Book of Auspices.</em></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Harano</title>
		<link>http://www.wyrmfoe.com/745/harano/</link>
		<comments>http://www.wyrmfoe.com/745/harano/#comments</comments>
		<pubDate>Mon, 14 Nov 2011 01:59:58 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gifts]]></category>
		<category><![CDATA[bookplayers]]></category>
		<category><![CDATA[expression]]></category>
		<category><![CDATA[giftrank4]]></category>
		<category><![CDATA[giftwendigo]]></category>
		<category><![CDATA[giftwendigo4]]></category>
		<category><![CDATA[manipulation]]></category>
		<category><![CDATA[spiritwind]]></category>

		<guid isPermaLink="false">http://www.wyrmfoe.com/?p=745</guid>
		<description><![CDATA[Rank 4 Wendigo Gift The Wendigo can inflict a state of Harano on a single victim. The target feels the tragic history of all the world&#8217;s oppressed peoples, including the Garou themselves. Rumors that this power would not affect Native Americans have been dispelled by a Shadow Lord who swindled the Gift out of a [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Rank 4 Wendigo Gift</strong></p>
<p>The Wendigo can inflict a state of Harano on a single victim. The target feels the tragic history of all the world&#8217;s oppressed peoples, including the Garou themselves. Rumors that this power would not affect Native Americans have been dispelled by a Shadow Lord who swindled the Gift out of a native Wendigo &#8212; who found himself the victim of a Gift he&#8217;d just taught. The Shadow Lord has not been heard from in recent days. A wind-spirit teaches this Gift.</p>
<p><strong>System</strong>: For one scene, the Garou can inflict an artificial Harano with a Manipulation + Expression roll (difficulty 8). Five or more successes can result in permanent mental injury. During the duration of the effect the victim is too depressed to perform any actions without a successful Willpower roll (difficulty 6).</p>
<p><em>Source: Player&#8217;s Guide Second Edition.</em></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Fog</title>
		<link>http://www.wyrmfoe.com/743/fog/</link>
		<comments>http://www.wyrmfoe.com/743/fog/#comments</comments>
		<pubDate>Mon, 14 Nov 2011 01:57:07 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gifts]]></category>
		<category><![CDATA[giftrank2]]></category>
		<category><![CDATA[giftwendigo]]></category>
		<category><![CDATA[giftwendigo2]]></category>
		<category><![CDATA[gnosis]]></category>
		<category><![CDATA[spiritrain]]></category>

		<guid isPermaLink="false">http://www.wyrmfoe.com/?p=743</guid>
		<description><![CDATA[Rank 2 Wendigo Gift The Warpath camp acquired a this Gift similar to the Black Furis&#8217; Curse of Aeolus to cover their ecoterrorist activities. The Wendigo calls up a thick, eerie fog that obscures vision and unnerves her opponents. The Wendigo can see through the fog, but all other have trouble navigating by sight. A [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Rank 2 Wendigo Gift</strong></p>
<p>The Warpath camp acquired a this Gift similar to the Black Furis&#8217; Curse of Aeolus to cover their ecoterrorist activities. The Wendigo calls up a thick, eerie fog that obscures vision and unnerves her opponents. The Wendigo can see through the fog, but all other have trouble navigating by sight. A rain spirit teaches this Gift.</p>
<p><strong>System</strong>: The player makes a Gnosis roll. The difficulty varies according to the surrounding terrain and humidity: 4 near the sea, 6 under normal circumstances, 9 in a desert. The Wendigo can see normally, but others caught in this fog halve their Perception scores (with regards to sight only). The fog is quite unnerving, and everyone except the Wendigo and her packmates loses a die from all Willpower dice pools.</p>
<p><em>Source: Player&#8217;s Guide Second Edition.</em></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Ghost Pack</title>
		<link>http://www.wyrmfoe.com/741/ghost-pack/</link>
		<comments>http://www.wyrmfoe.com/741/ghost-pack/#comments</comments>
		<pubDate>Mon, 14 Nov 2011 01:53:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gifts]]></category>
		<category><![CDATA[bookplayers]]></category>
		<category><![CDATA[charisma]]></category>
		<category><![CDATA[giftrank2]]></category>
		<category><![CDATA[giftwendigo]]></category>
		<category><![CDATA[giftwendigo2]]></category>
		<category><![CDATA[gnosis]]></category>
		<category><![CDATA[occult]]></category>
		<category><![CDATA[rage]]></category>
		<category><![CDATA[spiritbuffalo]]></category>

		<guid isPermaLink="false">http://www.wyrmfoe.com/?p=741</guid>
		<description><![CDATA[Rank 2 Wendigo Gift This Gift allows the Wendigo to call upon the aid of their ancient relatives. Much like the Past Life Background, the Ghost Pack can aid the Garou when she is in trouble or needs advice. The Ghost Pack whispers secrets to the Wendigo and often follows her around even after the [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Rank 2 Wendigo Gift</strong></p>
<p>This Gift allows the Wendigo to call upon the aid of their ancient relatives. Much like the Past Life Background, the Ghost Pack can aid the Garou when she is in trouble or needs advice. The Ghost Pack whispers secrets to the Wendigo and often follows her around even after the Gift expires. A buffalo-spirit teaches this Gift.</p>
<p><strong>System</strong>: The player must spend one Gnosis, one Rage and roll Charisma + Occult (difficulty 7). The number of successes equals the number of ancestor spirits that come to the user&#8217;s aid. Although the ghosts cannot affect the physical world &#8212; they are simply memories and not actual wraith &#8212; they can provide information and skills as per the Past Life Background.</p>
<p><em>Source: Player&#8217;s Guide Second Edition.</em></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Sideways Attack</title>
		<link>http://www.wyrmfoe.com/739/sideways-attack/</link>
		<comments>http://www.wyrmfoe.com/739/sideways-attack/#comments</comments>
		<pubDate>Mon, 14 Nov 2011 01:49:47 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gifts]]></category>
		<category><![CDATA[bookplayers]]></category>
		<category><![CDATA[giftrank4]]></category>
		<category><![CDATA[giftuktena]]></category>
		<category><![CDATA[giftuktena4]]></category>
		<category><![CDATA[gnosis]]></category>
		<category><![CDATA[spirituktena]]></category>

		<guid isPermaLink="false">http://www.wyrmfoe.com/?p=739</guid>
		<description><![CDATA[Rank 4 Uktena Gift The Uktena, ever delving into spirit matters, have learned the secrets of attacking Banes in the spirit world without ever leaving the physical realm. The Uktena&#8217;s arms seem to blur and vanish as she strikes into the Penumbra. This Gift is taught by a spirit servant of Uktena. System: The werewolf [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Rank 4 Uktena Gift</strong></p>
<p>The Uktena, ever delving into spirit matters, have learned the secrets of attacking Banes in the spirit world without ever leaving the physical realm. The Uktena&#8217;s arms seem to blur and vanish as she strikes into the Penumbra. This Gift is taught by a spirit servant of Uktena.</p>
<p><strong>System</strong>: The werewolf must first use the Gift: <a href="http://www.wyrmfoe.com/627/umbral-sight/">Umbral Sight</a> to locate her target. She may then spend a Gnosis point to attack anything she sees in the Penumbra, including spirits that are not materialized. She rolls her normal attack maneuver (Dexterity + Brawl for a Rake attack). The difficulty is two higher than normal.</p>
<p><em>Source: Player&#8217;s Guide Second Edition.</em></p>
]]></content:encoded>
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		<item>
		<title>Pointing the Bone</title>
		<link>http://www.wyrmfoe.com/737/pointing-the-bone/</link>
		<comments>http://www.wyrmfoe.com/737/pointing-the-bone/#comments</comments>
		<pubDate>Mon, 14 Nov 2011 01:46:46 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gifts]]></category>
		<category><![CDATA[athletics]]></category>
		<category><![CDATA[bookplayers]]></category>
		<category><![CDATA[giftrank4]]></category>
		<category><![CDATA[giftuktena]]></category>
		<category><![CDATA[giftuktena4]]></category>
		<category><![CDATA[gnosis]]></category>
		<category><![CDATA[perception]]></category>

		<guid isPermaLink="false">http://www.wyrmfoe.com/?p=737</guid>
		<description><![CDATA[Rank 4 Uktena Gift The Garou can inflict ranged damage by simply pointing a bone at an opponent. After gathering the bone from some corpse herself, the Uktena can change it into a devastating weapon. A vulture-spirit can teach this Gift in exchange for a few scraps. System: The player rolls Perception + Athletics (difficulty [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Rank 4 Uktena Gift</strong></p>
<p>The Garou can inflict ranged damage by simply pointing a bone at an opponent. After gathering the bone from some corpse herself, the Uktena can change it into a devastating weapon. A vulture-spirit can teach this Gift in exchange for a few scraps.</p>
<p><strong>System</strong>: The player rolls Perception + Athletics (difficulty 7) and spends one Gnosis point. The number of successes equals the number of aggravated Health Levels the attack causes to the target (this damage can be soaked as normal). The bone shatters after one use, but any properly harvested bone will suffice.</p>
<p><em>Source: Player&#8217;s Guide Second Edition.</em></p>
]]></content:encoded>
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		<item>
		<title>Secrets</title>
		<link>http://www.wyrmfoe.com/733/secrets/</link>
		<comments>http://www.wyrmfoe.com/733/secrets/#comments</comments>
		<pubDate>Mon, 14 Nov 2011 01:41:02 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gifts]]></category>
		<category><![CDATA[bookplayers]]></category>
		<category><![CDATA[enigmas]]></category>
		<category><![CDATA[giftrank3]]></category>
		<category><![CDATA[giftuktena]]></category>
		<category><![CDATA[giftuktena3]]></category>
		<category><![CDATA[gnosis]]></category>
		<category><![CDATA[perception]]></category>
		<category><![CDATA[spiritdream]]></category>

		<guid isPermaLink="false">http://www.wyrmfoe.com/?p=733</guid>
		<description><![CDATA[Rank 3 Uktena Gift Uktena are said to possess more hidden knowledge than any other tribe. This Gift may be one reason it is so. With Secrets, an Uktena can have one specific question answered simply by touching somebody who knows the answer. The answer to any question &#8212; such as &#8220;Where is the vampire&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Rank 3 Uktena Gift</strong></p>
<p>Uktena are said to possess more hidden knowledge than any other tribe. This Gift may be one reason it is so. With Secrets, an Uktena can have one specific question answered simply by touching somebody who knows the answer. The answer to any question &#8212; such as &#8220;Where is the vampire&#8217;s lair?&#8221; &#8212; leaps into the Garou&#8217;s mind if, in fact, the target knows the answer in the first place. A dream-spirit can teach this Gift after being caught.</p>
<p><strong>System</strong>: After formulating a mental question, the Garou must touch the target. She must also roll Perception + Enigmas (difficulty 8) and spend one Gnosis point. The deeper the secret, the more successes are required. Learning a target&#8217;s favorite color requires only one success, whereas uncovering his secret lair might be four or more. If the target is aware of the mental intrusion, she may resist with a Willpower roll (difficulty 9).</p>
<p><em>Source: Player&#8217;s Guide Second Edition.</em></p>
]]></content:encoded>
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		<item>
		<title>Scrying</title>
		<link>http://www.wyrmfoe.com/729/scrying/</link>
		<comments>http://www.wyrmfoe.com/729/scrying/#comments</comments>
		<pubDate>Mon, 14 Nov 2011 01:36:15 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gifts]]></category>
		<category><![CDATA[bookplayers]]></category>
		<category><![CDATA[giftfly]]></category>
		<category><![CDATA[giftrank3]]></category>
		<category><![CDATA[giftuktena]]></category>
		<category><![CDATA[giftuktena3]]></category>
		<category><![CDATA[gnosis]]></category>
		<category><![CDATA[occult]]></category>
		<category><![CDATA[perception]]></category>

		<guid isPermaLink="false">http://www.wyrmfoe.com/?p=729</guid>
		<description><![CDATA[Rank 3 Uktena Gift By staring into a mirror or other reflective surface, the Uktena can witness distant events or spy on rivals. She can follow a comrade&#8217;s progress into a dangerous ambush or sneak a peek into the Tremere chantry house. Other supernaturals, especially ones with similar abilities, may have defenses against this Gift, [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Rank 3 Uktena Gift</strong></p>
<p>By staring into a mirror or other reflective surface, the Uktena can witness distant events or spy on rivals. She can follow a comrade&#8217;s progress into a dangerous ambush or sneak a peek into the Tremere chantry house. Other supernaturals, especially ones with similar abilities, may have defenses against this Gift, which is taught by a fly-spirit.</p>
<p><strong>System</strong>: After spending one Gnosis point, the player must roll Perception + Occult (difficulty 7). The difficulty increases to 10 if the Garou does not posses an item owned by the target or something taken from the chosen area. The Uktena can see everything as if she were the proverbial fly on the wall.</p>
<p><em>Source: Player&#8217;s Guide Second Edition.</em></p>
]]></content:encoded>
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