enigmas

Chains of Mist

Rank 3 Uktena Gift Silvery filaments spin out from the Garou’s claws, becoming streamers of mist that enwrap and confound nearby spirits, sapping their strength. A fog-spirit teaches this Gift. System: The Uktena concentrates for a turn; and the player spends one Gnosis point and rolls Dexterity + Enigmas (difficulty 7). One spirit of the …

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Sight of Hidden Places

Rank 2 Uktena Gift As the Uktena seek all things hidden, they may be gifted with the ability to find and see within unseen hollows such as caves, hollow trees, underwater caverns and hidden spaces. Objects and beings within the hidden area are seen as though lit by normal daylight and may even be examined …

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Pull Water

Rank 1 Uktena Gift Using a forked stick or a smooth stone, a Garou can locate water hidden underground or within a succulent plant and pull it to the surface to be used. This Gift may tap into underground wells, water locked within loamy ground, moisture held within cacti or deep streams far beneath the …

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Divine Wind

Rank 5 Shadow Lord (Hakken) Gift The Hakken can call forth a powerful storm in a designated area. The storm uproots trees and overturns cars in its fury. An ancestor-spirit or a servant of Narukami, Lord of Thunder, teaches this Gift. System: The player rolls Stamina + Enigmas (difficulty 7) and spends a minimum of …

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Image of the Saints

Rank 2 Glass Walker Gift Camp: Wise Guys God or Gaia (take your pick) has His/Her touch on everyone. This Gift allows the Wise Guy to sense the spiritual or supernatural ties another individual possesses within the context of Catholic saints. A dove-spirit teaches this Gift. System: The player spends one Gnosis point and rolls …

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Universal Interface

Rank 3 Glass Walker Gift Camp: Random Interrupts Most Random Interrupts use two methods for dealing with computers. Some use mundane computers and techniques, others leap into the Umbra and deal with the technological spirits driving computers directly. This Gift allows a Random Interrupt to strike a balance between these two techniques, using the Umbra …

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Prophetic Vision

Rank 3 Theurge Gift This Gift enables the Garou to receive a vision of the future based on the study of the night sky. The vision usually reveals itself in astrological terms (“Lu-Bat’s influence suggests an attitude of acceptance towards the events of the next several days” or “The intervention of Shantar indicates that changes …

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Wyld Sight

Rank 1 Croatan Gift The Garou can see Wyld energy in all its manifestations, thus allowing him to prevent it from growing too powerful or to defend himself against it. For instance, the Garou can see the mystic swirling of the Umbral wind that presages a tornado in the physical realm or feel the shaking …

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Ancestral Recall

Rank 3 Uktena Gift Camp: Earth Guides By accustoming themselves to a particular area or tribal group, the Earth Guides can “recall” pertinent information about tribal practices or traditions that may have been lost over time. This might uncover hidden lore of the tribe or simply reveal everyday information not generally known by outsiders. The …

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Break the Loom

Rank 5 Stargazers Gift The Stargazer uses controlled cognitive dissonance to temporarily confuse Paradox and banish it. With riddles and conundrums posed to the t h in air, the Stargazer thus confuses the Weaver, who halts her spinning as she tries to solve the riddle. This Gift is taught by Chimera herself. System: The player …

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