Werewolf the Apocalypse information source

Rank 3 Bunyip Gifts

A list of all Rank 3 Bunyip tribe Gifts for Werewolf: the Apocalypse, compiled from all source books, using the revised edition of books when available. For Bunyip Gifts of all ranks, see All Bunyip Gifts.

Landspeak

Rank 3 Bunyip Gift

The Aboriginal people of Australia are said to sing to the land; an explanation for such stories is the Bunyip’s ability to hear the speech of the Earth. This Gift is taught by servants of the Rainbow Serpent.

System: The Bunyip must crouch and put his ear to the ground, making a Gnosis roll (difficulty 6). The number of successes indicates the radius in miles inside which the Bunyip hears what is happening on the land’s surface. If the Bunyip also spends a Gnosis point and makes a successful Past Life roll (difficulty 8), he can hear sounds from the land’s past. The information will be scant at best, but it is possible to listen to sounds of many years ago if the land has some reason to remember them.

Source: Past Lives


Lonesome Voice of the Bunyip / Bunyip’s Boon

Rank 3 Bunyip Gift

This Gift was one of the last Bunyip Gifts to be developed, as it directly arose from the pain and loss of the War of Shame. It is taught by Bunyip ancestor-spirits. The Garou using this Gift emits the booming cry of Great Bunyip himself, a frightening and saddening roar-howl of fear and loneliness.

System: The player spends one Gnosis and rolls Charisma + Performance (difficulty 7). The Gift affects all non-Bunyip within earshot. Those affected lose one temporary point of Willpower per success, and cannot regain Willpower until they have retreated from the Gift user’s immediate area (roughly earshot) or until the scene ends. No victim can be affected by this Gift more than once in any sunset-to-sunrise or sunrise-to-sunset period.

Source: Past Lives / Rage Across Australia


Catfeet / Possum’s Feet

Rank 3 Lupus Gift / Rank 3 Bunyip Gift

This Gift gives the werewolf the agility of a cat, making him immune to falls under 100 feet (he lands on his feet just right). He also has perfect balance even on the most slippery surfaces, and the difficulties of all combat actions involving body slams and grappling decrease by two. Cat-spirits teach this Gift. Possom-spirits teach the Bunyip version.

System: This ability becomes innate to those who learn the Gift.

Source: Core book revised / Rage Across Australia


Pulse of the Invisible

Rank 3 Theurge Gift / Rank 3 Bunyip Gift

Spirits fill the world around the Garou, and none knows this fact better than the Theurge. This Gift grants constant awareness of the spirit world. Even in the physical world, the Theurge with this Gift can interact with spirits in the Penumbra at will. While most spirit activity is barely worth watching, the Theurge will be aware of any dramatic changes. Any spirit can teach this Gift.

System: If the Garou’s permanent Gnosis equals or exceeds the Gauntlet, he can see into the Umbra automatically. Otherwise, the player must roll Gnosis to pierce the Gauntlet (difficult of the Gauntlet rating). Only one success is required. The effect lasts for an entire scene or until the character enters an area with a higher Gauntlet.

Source: Core book revised


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