Werewolf the Apocalypse information source

Rank 4 Metis Gifts

A list of all Rank 4 Metis breed Gifts for Werewolf: the Apocalypse, compiled from all source books, using the revised edition of books when available. For Metis Gifts of all ranks, see All Metis Gifts.

Badger’s Heart

Rank 4 Metis Gift

Metis often possess angry hearts, and in their own way, they have a keen understanding of Rage, no matter what their auspice. This Gift allows them to affect the Rage of other werewolves, causing their enemies to expend more of it than necessary. A Badger-spirit teaches this Gift.

System: Spend a Gnosis point and roll Willpower, difficulty 7. Three successes are necessary, but if the roll is made, the target expends twice as many Rage points as he normally would. For example, if Merryk Winterchase successfully uses this Gift on Mari Cabrah while theyr’e in combat, each time she spent one Rage point, she would actually use two, without gaining the benefits of the second Rage point. This Gift’s effects last for a day.

Source: Guardians of the Caerns

Rattler’s Bite

Rank 4 Metis Gift

The metis’s eyeteeth lengthen, and she can inject a deadly poison with her bite. Some elder Garou look down upon this Gift as a deformity. Spider- and snake-spirits teach this Gift.

System: The player spends a Rage point when attempting to bite an opponent. If the bite is successful, any remaining damage after soak is doubled. If the attack fails or causes no damage, the Rage point is lost.

Source: 20th Anniversary Edition

Gift of the Porcupine

Rank 4 Metis Gift

When using this Gift, the werewolf undergoes a startling transformation. Her fur becomes elongated, bristly and sharp like the quills of a porcupine. This change makes her an even more fearsome killing machine. A werewolf must be in Crinos, Hispo or Lupus form to use this Gift. Porcupine teaches this Gift, and he has a great fondness for metis.

System: The character spends a Gnosis point to sharpen his fur. Anyone whom the metis tackles, grapples or immobilizes takes aggravated damage from his new found quills (Strength +1). Furthermore, anyone who strikes him with bare flesh (and scoring fewer than five successes on the attack roll) takes damage based on the attacker’s own Strength, although the metis still takes normal damage. This Gift lasts for one scene or until the werewolf wills his fur to return to normal.

Source: Core book revised.

Wither Limb

Rank 4 Metis Gift

With a snarl and an angry gaze, the werewolf forces a target’s arm or leg to twist, desiccate and wither, making it useless. Creatures with regenerative abilities will restore the limb to full function after one scene; otherwise, the effects are permanent. Snake-spirits, spider-spirits and other venomous spirits teach this Gift. Some werewolves even invoke spirits of disease to learn this Gift.

System: The player spends a Gnosis point and rolls Willpower (difficulty of the victim’s Stamina + 4). The victim adds two to the difficulties of all Dexterity rolls. If his leg is affected, he can move at only half of his normal speed.

Source: Core book revised.