Werewolf the Apocalypse information source



Rank 1 Planetary Gift (Nerigal)

The Garou can sense the best direction from which to make an attack, taking into account the terrain of the battlefield, the numbers and placement of the enemy and the available forces at the Garou’s command or allied with her.

System: The player spends a point of Gnosis and becomes aware of the tactical forces involved in an impending battle. The Storyteller informs the player of the numbers and placement of opposing forces. The player can then use this information to her character’s advantage.

Source: Rage Across the Heavens

Shards of Icy Rage

Rank 2 Planetary Gift (Nerigal)

The Garou invoking this Gift calls on the cold power of her Rage, converting her anger into physical ice. This ice cuts as deep as any knife, and can be hurled at her enemies in place of a normal attack.

System: The players spends a point of Rage and rolls Wits + Primal Urge (difficulty 8). The number of successes equals the number of shards that form from the crystalized Rage, up to a limit of five shards. The player makes a separate attack roll for each shard, and may direct them at more than one opponent. Each shard does three dice of aggravated damage; the range is five yard for every dot of the Garou’s strength.

The player may spend only one point of Rage each time the Gift is used; this prohibits spending Rage to gain extra actions in the same turn as invoking the shards. Although a character may use the Gift more than once in a scene, each successive use after the first adds +1 to the difficulty roll to activate the Gift.

Source: Rage Across the Heavens

Nerigal’s Call to Arms

Rank 3 Planetary Gift (Nerigal)

This Gift allows the Garou to summon to her side any creatures of spirits allied to Nerigal or appropriate to the Ice Warrior. These beings, whether Nerigal’s spirit warriors or predatory animals, fight alongside the Garou for the duration of an entire battle.

System: The Garou spends a point of Gnosis and rolls Charisma + Leadership, difficulty 8. One success summons one of two creatures; additional successes increase the number of creatures or spirits that answer the summons. Thus, two successes bring up to five respondents, three successes summon up to ten creatures, four successes results in up to 15 beings while five successes brings everything within a five-mile radius of the character. Those creatures summoned serve as an army under the character’s command for an entire scene. Of course, if there are no wild predators or War-spirits of Nerigal within range, the Gift fails.

Source: Rage Across the Heavens

Challenge of Single Combat

Rank 4 Planetary Gift (Nerigal)

By invoking the name of the Ice Warrior and issuing a direct challenge to an enemy, the Garou can force her opponent to fight one-on-one according to the tacit rules of fair play. The opponent can launch no surprise attacks, employ dirty tricks or accept extra help from comrades or pack mates. However, the Garou using this Gift accepts the same restrictions – neither combatant can break off from the fight until one participant either concedes victory to the other or dies.

System: After the character has issued the challenge, the player spends a point of Rage and rolls Manipulation + Leadership (difficulty of the target’s Willpower). A single success forces the target to forego any unfair tactics and meet the Garou in single combat as described above. No successes means the Gift fails while a botch inspires the target to launch an immediate attack — usually with the help of the opponent’s friends.

Source: Rage Across the Heavens