Werewolf the Apocalypse information source

Ronin Gifts

The Gifts of the tribeless Garou are often geared towards misdirection or escape. As exiles, the Ronin have to constantly stay on the move to avoid their many enemies. While it is difficult for a Ronin to learn Gifts, it is not impossible. While the tribes loathe the practice, some Ronin manage to teach each other Gifts in exchange for valuable consumables such as silver ammunition, talens, and, in many cases, money to get from one bus station to the next.

Hide the Wolf

Rank 1 Ronin Gift

A Garou with this Gift can temporarily hide all signs of his rage, including the subtle, instinctual signs which often spook humans and wolves. In this way, the Garou can live among them without suffering the Curse. However, the sight of a Garou in Crinos form will still activate the Delirium in humans. This Gift is taught by a raccoon- or chameleon-spirit.

System: The Garou spends one Gnosis point and rolls Charisma + Primal-Urge (difficulty 6). Only one success is required. The effect lasts for one scene. However, the Gift is canceled if the Garou spends any Rage points or shapeshifts.

Source: Outcasts

Buffalo Run

Rank 2 Ronin Gift

The Garou can charge an opponent with amazing speed and devastating force. This Gift is taught by a buffalo-spirit.

System: The Garou spends one Rage point. This Gift acts as a combat maneuver:

Roll  Difficulty
 Damage  Actions
Dex + Brawl  7  Strength + Special†  1

† Damage is considered aggravated.

If the attack succeeds, the opponent falls to the ground and is trampled by the attacker. The base damage done equals the attacker’s Strength + 4; each success scored on the attack roll above the minimum adds one to this base. Unlike a Body Slam, the character does not damage herself with this maneuver; she is protected by buffalo-spirit magic. The character must be in Crinos, Hispo or Lupus form to use this maneuver. The character can move her full distance, but she must run in a straight line; weaving around in circles does not build sufficient momentum.

Source: Outcasts

Vengeance of the Scorned

Rank 2 Ronin Gift

The Garou can turn part of a Garou’s (or other shapeshifter’s) flesh into silver, causing extreme pain to the opponent. This Gift is taught by a rat-spirit.

System: The Garou spends one Gnosis point and rolls Rage (difficulty 7). The Garou must first touch the target. The area touched will turn to silver for one turn per success. Assuming the target is a shapeshifter that is of a Breed susceptible to silver, this will cause excruciating pain to the target, adding three to all his difficulties as long as the effect lasts. In addition, the target suffers the normal Gnosis penalty for carrying silver. The opponent must also make a frenzy roll for each turn he is affected.

Source: Outcasts

Elude the Posse

Rank 3 Ronin Gift

The Garou using this Gift is transported to another location — via the Umbra — no less than ten miles from her original location. However, she cannot necessarily control where she arrives. This Gift is taught by a Wyld-spirit.

System: The Garou spends one Gnosis point and rolls Wits + Occult (difficulty 7). Only one success is required. However, additional successes allow her to choose her destination.

Successes           Destination
One                         Storyteller chooses destination
Three                      Character can choose either a city or wilderness, if such exists within 10 miles
Five                        Character chooses destination
Botch                     Character is “caught” sideways (see Werewolf 20th Anniversary Edition, p.309-310)

Source: Outcasts

Raven’s Wings

Rank 3 Shadow Lord Gift / Rank 3 Ronin Gift

A lord with this gift is especially close to Raven, and may manifest a spirit avatar in the form of a raven to spy for him. The raven may see and hear, but may not affect the physical world or, in turn, be affected by attacks of any sort.

System: To activate the Gift, the Lord spends a Gnosis point and rolls Wits + Occult (difficulty 6). The raven may be sent up to five miles away for every success rolled,  but is canceled if it goes beyond this range. The Lord must concentrate to see through the raven’s eyes, but need not do so to maintain the raven’s existence. Although the raven is visible in the Penumbra, it cannot be seen in the physical world; by default it sees its Penumbral environment, but can peek across the Gauntlet to the material world. The effects of the Gift last for a scene.

Source: Shadow Lords Tribebook (Revised) / Outcasts