Werewolf the Apocalypse information source


Find the Portent

Rank 1 Planetary Gift (Ruatma)

With this Gift, a Garou can call for and receive some omen or portent which can help her determine her next course of action. The Garou must meditate for a few minutes in order to place herself in a receptive state so that she can recognize the sign that comes to her.

System: No roll is necessary, but the player must spend a point of Gnosis. The Storyteller then produces some sort of omen or portent to serve as a hint for the character about what lies in the future. (“A black bird carrying something in its beak flies north.” “You feel a sense of dread about entering this part of the forest”).

Source: Rage Across the Heavens

Hidden Depths

Rank 2 Planetary Gift (Ruatma)

This Gift allows a Garou to uncover some hidden piece of information, or to decipher some cryptic passage of text. The Gift can also enable a Garou to figure out who the real power behind the scenes is in a given situation.

System: The player spends a point of Gnosis and rolls Perception + Enigmas (difficulty 8). Each success allows the character to learn one hidden or concealed fact about the person, place or thing targeted by the Gift. For example, one line of prophecy may be explained for each success. The Storyteller should decide the overall effects of this Gift so that players do not attempt to avoid pursuing other avenues of investigation.

Source: Rage Across the Heavens


Rank 3 Planetary Gift (Ruatma)

This Gift allows the Garou to put together seemingly random bits of information to form a tentative analysis of a situation and formulate a course of action. This is particularly useful in situations where gathering concrete information is difficult or in extremely complex situations.

System: The player spends a point of Gnosis and rolls Intelligence + Enigmas (difficulty 7). Only on success is necessary to make sense out of even the most confusing situation, but each additional success further clarifies matters. (The player may ask the Storyteller to explain to her what is actually going on in a given scene and use that information as character knowledge). A failure means that the character cannot make sense of a situation while a botch means that the character puts together a totally false scenario and draws erroneous conclusions from her “knowledge.”

Source: Rage Across the Heavens

Blank Slate

Rank 4 Planetary Gift (Ruatma)

The Garou can completely remove a single piece of information from her own mind or from that of another. This Gift becomes useful in situations where an individual has come across some dangerous knowledge that might lead to her death for possessing it. The Garou may not only remove the information – such as the identity of the Garou mole within a hostile group or the location of a safe house for ecoterrorists – but she may also smooth over the edges of the victim’s memory so that he does not realize anything is missing. The Garou may also use this Gift to alter her own memories in situations where she feels that this is necessary.

System: The player spends a point of Gnosis and rolls Manipulation + Empathy (difficulty of the victim’s Willpower). A single success allows the character to excise the desired piece of information. Additional successes enable the character to make secondary adjustments to the target’s memory to hide the fact that something is missing. No successes means that the victim retains the memory although she may not be aware that someone has tried to tamper with her mind. A botch may either remove the memory along with other chunks of information or else alert the victim to the unsuccessful attempt so that she knows who has tried to erase parts of her memory.

Source: Rage Across the Heavens

Diplomatic Immunity

Rank 5 Planetary Gift (Ruatma)

This Gift enables the Garou to walk about in the middle of a hostile group without provoking the outbreak of hostilities. The Garou can enter a caern belonging to a rival or walk openly into the middle of a group of Black Spiral Dancers in order to retrieve something or deliver a message. The Garou surrounds herself with an aura of “neutrality” that negates her enemies’ or rivals’ animosity long enough to accomplish her task and leave without incident. The Gift only lasts for one scene, after which all bets are off.

System: The player spends a point of Willpower and rolls Manipulation + Subterfuge (difficulty 8). A successful roll allows the character to interact with a group of potential enemies for the purpose of delivering a message, retrieving an item or delivering an ultimatum. A failure means that the Gift does not take effect (in which case the character would be wise to avoid confronting the intended group). A Botch means that the character believes the Gift is in effect — a belief which will more than likely disappear as soon as she encounters the opposing group.

Source: Rage Across the Heavens