Werewolf the Apocalypse information source

Skin Dancer Gifts

A normal human (or kinfolk) can perform the Ritual of Sacred Rebirth (level 5 rite) — which requires 5 Garou pelts — to become a werewolf themselves. These werewolves are called Skin Dancers and are hated and hunted by Garou.

While the totem-spirit broods of Gaian Garou will refuse to work with or assist the Skin Dancers in any manner, the Skin Dancers have, in the past, forged alliances with Banes and unassociated spirits with a modicum of success. In some cases, the Storyteller may opt to allow Black Spiral Dancer Gifts to be learned by Skin Dancers. While this is perhaps not the most desirable of arrangements for the Skin Dancer or, in fact, for the Banes involved, it is the most readily accessible avenue to spiritual power for the mock-werewolves.

Skin Dancers have no rank, but the sort of spirits that instruct them can be convinced to teach them higher-level Gifts at an additional cost. Skin Dancers buy all Gifts (other than those specifically listed as Skin Dancer Gifts) higher than Level One at a cost of Gift level x 6.

See Past the Skin

Rank 1 Skin Dancer Gift

While the Gaian Garou use the Gift: Sense Wyrm to root out Skin Dancers in their midst, Skin Dancers use this Gift to detect the supernatural presence of one of their own. The user of this Gift is able to discern the faint, mystical patchwork on a Skin Dancer’s fur when in Crinos form. This Gift is taught by a servant of Minotaur.

System: The player rolls Gnosis (difficulty 6). Only one success is required.

Source: 20th Anniversary Edition

Mask Taint

Rank 5 Skin Dancer Gift

A Skin Dancer possessing this Gift may completely camouflage Wyrm-taint from all senses, including Gifts that detect such taint. This Gift is taught by a servant of Minotaur.

System: The player spends one Gnosis point, rolling Perception + Subterfuge (difficulty 8). The effect lasts for one scene per success scored.

Source: 20th Anniversary Edition