Werewolf the Apocalypse information source

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Find the Child Within

Rank 1 Planetary Gift (Tambiyah)

With this Gift, a Garou can play upon an individual’s instinctive response to parental authority or affection and convince that person to follow a command (“Don’t leave without me”) or respond favorably to a suggestions (“Let me take you somewhere safe”) that they might otherwise rebuff. The target of the Gift cannot already be engaged in battle with the Gift’s user or with another opponent. The Garou can, however, use this Gift to forestall an impending battle or elude a situation that might turn dangerous.

System: The player makes a resisted Charisma + Empathy roll vs. the target’s Willpower. One success allows the character to make as simple suggestion to the victim; the suggestion must be one that a young child would find reasonable. Additional successes either extend the duration of the effect or else enables the character to convince her victim to do something he might not be otherwise inclined to do – such as coercing a Get Ahroun to back down from a fight he would certainly lose. Failure means that the suggestion has no effect, while a botch angers the victim and makes him impervious to further attempts to use this Gift for 24 hours.

Source: Rage Across the Heavens


Mantle of the Land

Rank 2 Planetary Gift (Tambiyah)

The Garou draws forth a mist or fog from water in the atmosphere. This misty mantle provides cover in which a Garou may hide herself or someone under her protection. The Gift may be used while the Garou is in motion in order to confuse pursuers by enveloping them in an obscuring fog. The mantle can also surround a Garou and her pack in order to allow them to attack from concealment or ambush.

System: The player spends a point of Gnosis. The fog is dense and heavy, obscuring the vision of anyone within, even muffling sound. Anyone save the Garou and her pack are at +3 difficulty on all Perception rolls while the mist ensures. This Gift lasts one scene or one combat.

Source: Rage Across the Heavens


Veil of the Mother

Rank 3 Planetary Gift (Tambiyah)

This Gift allows the Garou to assume a different appearance for a short period of time in order to confuse pursuers or escape detection. Primarily useful in Homid form, the Veil of the Mother alters the physical features of the face, causes the user to seem either shorter or taller by up to 6 inches and changes the body size to reflect a gain or loss of up to 30 pounds. This Gift does not alter the sex or age of the Garou, though it can change skin, hair or eye color and hair texture or length. The Garou may use the Gift on herself or on another individual, usually someone she is trying to hide or draw attention from.

System: The player spends a Willpower point and rolls Appearance + Subterfuge (Difficulty 7). The number of successes indicate the degree to which the character can alter her appearance or that of another individual. One success allows only minor details in height weight, facial features, skin tone and other similar qualities. Three successes causes a complete change in appearance, while five or more successes enables the character to effect a drastic change in her physical form, even to the extent of appearing to be a specific person. (The Garou must, of course, be familiar with the appearance of anyone whose form she assumes). The effect of this Gift lasts for one scene.

Source: Rage Across the Heavens


Motherly Guardian

Rank 4 Planetary Gift (Tambiyah)

This Gift allows the Garou to “tag” an individual so that she can keep track of her target’s health and welfare. The Garou gains a general sense of the individual’s location at all times and can sense when the target is in trouble and needs assistance. The Gift lets the Garou know what kind of aid the target needs. The Garou must concentrate on her target in order to gain these insights. The effects of the Gift remain in place for a full cycle of the moon.

System: The player spends a point of Gnosis and rolls Perception + Empathy (difficulty of the target’s Willpower) to set the “tag” on the designated individual. Whenever she concentrates on that person, she receives information about the target’s general state of health and present circumstances. A failed roll means that the character is unable to tag the individual while a botch places the tag on the wrong person or else receives erroneous information. When the character attempts to concentrate on the targeted individual, she performs all other actions at a +1 difficulty due to her preoccupation with her charge.

Source: Rage Across the Heavens


Bring Forth the Future

Rank 5 Planetary Gift (Tambiyah)

This Gift allows the Garou to call upon Tambiyah to change one facet of the individual’s future. The change must be specific, such as preventing the subject of the Gift from encountering a known situation that will result in her certain death. While this Gift does not guarantee that a foreseen future will be altered, it does allow the Garou to attempt to avert disaster or improve an individual’s lot.

System: The player sacrifices a permanent point of Gnosis and rolls Perception + Enigmas (difficulty 8). Only one success is necessary to effect a change in a future event. The player should explain to the Storyteller which element of the future even she wishes to alter. (For example, “I want my packmate to survive the coming battle against the fomori horde.”). If possible, the Storyteller should arrange events so that the change takes place exactly as stated. The Gift only affects events that will occur within the 24 hours immediately following the activation of the Gift; furthermore, characters cannot ensure the death or destruction of their foes with this power. Only pleas for preservation meet with the Veiled Mother’s approval.

Source: Rage Across the Heavens


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