Werewolf the Apocalypse information source

Rank 3 White Howler Gifts

A list of all Rank 3 White Howler tribe Gifts for Werewolf: the Apocalypse, compiled from all source books, using the revised edition of books when available. For White Howler Gifts of all ranks, see All White Howler Gifts.

Territory / Predator’s Many Eyes

Rank 3 & 4 Red Talon Gift / Kucha Ekundu (Red Talon) / Rank 3 White Howler
Rank 4 in the Red Talon tribebook; rank 3 in the 20th Anniversary Edition

The Red Talon with this Gift doesn’t need to patrol his hunting ground to know what transpires there. With bit a moment of concentration, he may extend his senses to any area he has marked. This Gift is taught by a wolf spirit.

System: To use this Gift, the Red Talon must first mark one or more areas with his own urine. A Talon may have a number of marked locations equal to his Gnosis (and does not have to establish such a mark in every place that he urinates). Thereafter, the player may roll Perception + Primal-Urge (difficulty 7) to extend the Talon’s senses to that location. The character can sense the area as though standing in the same place he was in when he marked the area originally. The scent marks last for one week per dot of Gnosis the character possesses (for wilderness) or one day per dot of Gnosis (for urban environments).

Kucha Ekundu (African Red Talons): The Kucha Ekundu don’t regard themselves as “Lords of the Savannah,” especially given the strength of Africa’s other Fera, but they still wish to do their job as Garou. This Gift facilitates that job, allowing the werewolf to “mark” a predator and thereafter look through its eyes.

System: As the Red Talon Gift: Territory. The Red Talon needs not urinate on the animal it wishes to mark; the player must merely roll Charisma + Animal Ken (difficulty 7) while the predator is in sight. Using this Gift on other Fera is possible but requires the Fera’s consent. In all other respects, this Gift functions as Territory.

White Howlers: White Howlers can mark a land as their own by carving sigils in stone in the area. Stones marked in this way can be used over and over, by the Garou who carved them. The duration remains the same; the werewolf reactivates the gift by adding additional details to the stone in question.

Source: Red Talon Tribebook (revised) / 20th Anniversary Edition


Ley Lines

Rank 3 Fianna Gift / Rank 3 White Howler Gift

By manipulating ley lines — part of an energy web that crisscrosses the planet — the Fianna can disorient would-be trackers or hunters. The victims of this Gift find themselves following false trails, making wrong turns or walking in circles. The user’s trail simply disappears! The secrets of this Gift can be learned from an earth-spirit.

System: After spending a Gnosis point, the player rolls Wits + Occult (difficulty 7). Any attempt to track the Garou must follow a successful Perception + Occult roll (difficulty 8). This roll must exceed the Gift user’s successes before any tracking can take place.

Source: Player’s Guide Second Edition / 20th Anniversary Edition


Blooding Fury

Rank 3 White Howler Gift

The Fianna often wondered if the White Howlers were the masters of their Rage, or if Rage was the master of the White Howlers. This Gift only added to the Fianna’s trepidation. By wounding herself, the Garou is able to tap into a fresh reservoir of Rage, for good or for ill. This Gift is taught by a fire-spirit.

System: The Garou must injure herself with a claw or bite; the character takes one level of unsoakable aggravated damage, and regains all her temporary Rage. This Gift can be used only once per scene.

Source: Past Lives


Waking the Dead

Rank 3 White Howler Gift

This gift creates a shadowy representation of a fallen individual (human, Kin, or Garou) and gives the werewolf the ability to ask it a few questions. The shade created is not a ghost, and possesses no knowledge that was not known to the individual before their death. This Gift can only be used once on any given corpse.

System: The Garou spends two or more points of Gnosis and touches the dead body. A shadowy figure that resembles the fallen individual rises from the corpse, and will truthfully (to the best of its ability) answer one simple question for every point of Gnosis beyond the first that the Garou spent when activating the Gift. Its answers will be no longer than one sentence per question. After the last question has been asked (or at the end of the scene), the shade will disappear, and this Gift can never be used on that individual again. If the Gift is used on the undead, they will remember nothing after their first mortal death; vampires cannot answer questions about things that happened during their unlife, for example.

Source: White Howler Tribebook


Sense of the Deep

Rank 3 White Howler Gift

Up until the Fall, Lion’s tribe was convinced it was their duty to Gaia to hunt down Her enemies even beneath the surface of the earth. This Gift aided them in their endeavors to fight Wyrm-things in their own burrows. A werewolf with this Gift is at home in a subterranean environment, almost moreso than above ground.

System: This Gift’s effects are permanent once learned. While underground, the werewolf automatically knows which direction is north, and can instinctively retrace his path to the exit. (However, this direction sense can be tampered with by other supernatural powers, as happened in the Hive where the Fall took palace.) The character can also see in darkness underground without suffering any dice pool penalties or added difficulty; this works much as the Metis Gift: Eyes of the Cat, but only while the Garou is underground.

Source: Past Lives


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