perception

Echoes

Rank 1 Kinfolk Gift A Kinfolk uses this Gift to hear the “echoes” of earlier conversation in an empty room. System: At least five minutes must have passed after the conversation before the Kin can invoke the Gift. He rolls Perception + Empathy (difficulty 7) to “hear” what words have been spoken. With one success, […]

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Trapper’s Bane

Rank 2 Lupus Gift Dingoes throughout Australia, but especially near the dingo fence, face a constant threat from human traps — snares, steel traps, and poison. The dingoes have become adept at detecting these dangers and even disarming them. This Gift allows the werewolf to identify lures, traps, and even ambushes. Dingo spirits teach this

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Sense Trauma

Rank 1 Philodox Gift As the counselors of the Garou Nation, the Philodox have a keen nose for those whose minds have been shattered by trauma or supernatural forces. A Lune teaches this Gift. System: The player rolls Perception + Empathy (difficulty 6) and the werewolf spends an action concentrating. If successful, he can sense

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Eyes of the Lynx

Rank 2 Theurge Gift Lynx-spirits, embodying the Umbral ideal of their earthly counterparts’ powerful eyesight, can see even beyond physical obstacles. Theurges who learn this Gift can peer through walls or beneath the earth. A lynx-spirit teaches this Gift. System: The player rolls Perception + Alertness (difficulty 6). For the rest of the scene, the

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Beat of the Heart-Drum

Rank 1 Wendigo Gift The werewolf becomes an inescapable hunter, drawn ever onward by the beat of his prey’s heart until that heart grows still. A spirit servant of Great Wendigo teaches this Gift. System: The Garou must have an object belonging to his target, a piece of the victim (a blood sample, a lock

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Sight of Hidden Places

Rank 2 Uktena Gift As the Uktena seek all things hidden, they may be gifted with the ability to find and see within unseen hollows such as caves, hollow trees, underwater caverns and hidden spaces. Objects and beings within the hidden area are seen as though lit by normal daylight and may even be examined

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Pull Water

Rank 1 Uktena Gift Using a forked stick or a smooth stone, a Garou can locate water hidden underground or within a succulent plant and pull it to the surface to be used. This Gift may tap into underground wells, water locked within loamy ground, moisture held within cacti or deep streams far beneath the

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Moonstruck Path

Rank 1 Uktena Gift Garou are well versed in hunting and tracking prey, yet there are times when they have no idea where such a trail starts or which journey to undertake first when a choice presents itself. The Gift of the Moonstruck Path allows the Garou to perceive the beginning of the path he

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Visions of Dust / Death Sight

Rank 1 Silent Strider Gift / Rank 1 White Howler Gift The White Howler version is called Death Sight The werewolf’s eyes become cloudy and pale as she attunes her vision to the ashen landscape of the Underworld. An owl-spirit teaches this Gift. System: The player spends one Gnosis point and rolls Perception + Occult

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Paranoia

Rank 1 Shadow Lord Gift Camp: Lords of the Summit Lords of the Summit don’t remain such for long unless they can see their enemies coming. This Gift gives the Lord a heightened sense of awareness, and also reveals a few details about the enemies he’s about to face. A Stormcrow teaches this Gift. System:

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