Werewolf the Apocalypse information source


Reap the Soul

Rank 2 Red Talon Gift

Camp: Dying Cubs

With this Gift, the Garou can spill the blood of a foe on the ground and immediately reap the energy thus released. Talons who overuse this Gift, however, often begin to smell vaguely of charnel to any werewolf using the Gift: Sense Wyrm. A spirit of decay teaches this Gift. Banes are also capable of teaching it, however, only the Dying Cubs themselves know which type of spirit teaches it to the Red Talons most often.

System: The Garou must injure an opponent and spill its blood on the ground. The blood must touch the Earth, not concrete or flooring. The player then rolls Gnosis (difficulty of the local Gauntlet). For each success, the Garou may regain a point of Gnosis or two points of Rage.

Source: Tribebook: Red Talon

Mask Taint

Rank 5 Shadow Lord Gift

Camp: Lords of the Summit

A Garou with this Gift may completely hide his Wyrm-taint from all senses, including Gifts that detect such taint. This Gift is taught by a Puppeteer Bane.

System: The Garou spends on Gnosis point and rolls Appearance + Subterfuge (difficulty 8). The effect lasts for one scene. Every time this Gift is used, the Garou must roll one die. If the number is equal to or less than her Corruption Trait, she adds one to her Corruption, gaining more Wyrm taint. This Gift cannot be used by Garou with Corruption 10.

Source: Tribebook: Shadow Lords

Spirit Vessel

Rank 5 Theurge Gift

One of the best kept secrets of the Theurge elders is the ability to channel a spirit. For a short time, Garou and spirit become one creature with the abilities of both. Usually, the Garou remains in control, adding the spirit’s Charms to her repertoire — but sometimes things go awry. Elementals, especially fire elementals, understand the workings of this Gift. Banes can also teach this Gift — but at a dangerous cost.

System: The player rolls her character’s Gnosis and spends a Gnosis point to activate the Gift. The Rite of Summoning chart determines the difficulty of this Gift. Every success allows the Garou to use one of the spirit’s Charms for up to one scene. A botch on the roll indicates the Garou accidentally channels a Bane that goes on to turn the Theurge against her friends.

Source: Player’s Guide Second Edition.