Werewolf the Apocalypse information source

spiritfire

Sigurd’s Stride

Rank 1 Get of Fenris Gift

When Odin imprisoned Brunhilde in a ring of fire, it was Sigurd who dared the fires and rescued her. Like Sigurd, Get of Fenris with this Gift need not fear flame. The Gift is taught by a fire spirit.

System: The Fenrir spends one Gnosis and rolls Stamina + Primal Urge (difficulty 4). Each success provides an automatic level of soak against fire damage for the rest of the scene.

Source: Players’ Guide to Garou (revised)


Master of Fire

Rank 1 Homid Gift / Rank 1 Croatan  Gift / Rank 1 Get of Fenris Gift

Once humans tamed fire to keep them warm and to drive off the wild beasts, they were humanity’s ancient pact with the spirits of fire. The spirits of flame agree to hold back their hunger when the werewolf touches them. An ancestor spirit or a fire-spirit grants this Gift.

System: This Gift allows a werewolf to heal fire damage as if it were bashing. This requires the expenditure of a Gnosis point; the effects last for a scene.

Source: Core book revised / 20th Anniversary Edition


Channeling

Rank 1 Stargazers Gift

Rage is both a boon and a bane to the Garou, and the Stargazers feel this doubly so. Rage, while certainly a vital resource, is also a dangerous element. Many Stargazers seek new ways to harness and direct their Rage, and those with this Gift have at least one more option. A Garou using this Gift can channel her Rage into a single action, helping her perform that one action as best as she is able. This Gift is taught by a fire-spirit.

System: Once per game session, the player may spend up to three of the Garou’s temporary Rage on a single action. Each point spent in this manner gives the Garou an extra die for that roll.

Source: Stargazers Tribebook


Burning Fire-Mind

Rank 3 Stargazers Gift
Mantra Gift

The spoken mantra for this Gift is Aum-Hana-Daha. It signifies the burning, fiery nature of anger and wrath, and relates directly to a werewolf’s usage of Rage. Rage, like fire, is an uncontrollable, all-consuming entity. It cannot be leashed or tamed, and can leave much damage in its wake. The Stargazers, as a rule, are not opposed to using Rage, but they understand that it can run rampant – and unmitigated Rage is a terrible weapon to behold. This Gift allows a Stargazer to punish other Garou for attempting to access this unmanageable source of power needlessly. Any opponent of the Stargazer feels the anger literally sear their flesh. This Gift is taught by a fire-spirit.

System: The player rolls Manipulation + Primal-Urge (difficulty 6) and spends one Rage point. This Gift remains active for two turns per success rolled. Any Garou within ten yards of the Stargazer who spends Rage takes an automatic, unsoakable level of lethal damage per Rage point spent. If the roll to use this Gift botches, the Stargazer loses all of her temporary Rage points.

Source: Stargazers Tribebook


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