Werewolf the Apocalypse information source

spiritmetal

Steel Fur

Rank 2 Glass Walkers Gift

Focusing in on their own being, the Glass Walker wraps his own spirit with those of steel, turning his fur into hardened metal. Metal or Earth elementals teach this Gift.

System: The player spends one Willpower point and rolls Stamina + Science (difficulty 7). Each success adds one die to the Garou’s soak pool for one scene. While this Gift is active, the Garou suffers a +1 difficulty to all Dexterity rolls, and any Social rolls not involving other Glass Walkers. Obviously you must be in Crinos, Hispo or Lupus for to use this Gift.

Source: Tribebook: Glass Walkers (Revised)


Storm Winds Slash

Rank 2 Shadow Lord (Hakken) Gift

Hakken may use their blades to injure Wyrm creatures at a distance. This Gift is taught by a metal or wind-spirit.

System: The player spends a point of Gnosis and rolls Dexterity + Melee (difficulty 7). Success enables the Hakken to strike an opponent from as far away as 50 yards (45 m); the opponent may attempt to dodge the strike and takes lethal damage as usual for a weapon strike.

Source: 20th Anniversary Edition


css.php