Werewolf the Apocalypse information source

spiritmockingbird

Hush

Rank 1 Ragabash Gift

Though Ragabash are teachers, one thing they can’t always teach is when to keep one’s mouth shut. Maybe a brash Ahroun is about to say something unfortunate to a bigger Ahroun, or perhaps a talkative cub is about to reveal too much about what she knows. In such situations, this Gift acts as a temporary stopgap; it makes the target fumble for words, lose his train of thought or become momentarily distracted. Beside keeping friends from saying stupid things, the Gift can also be used against insulting rivals or the fomori calling in reinforcements. Because of the bond between packmates, it is easier to use this Gift within the pack — after all, it’s for the greater good, right? A mockingbird-spirit teaches this Gift.

System: The player rolls Wits + Subterfuge (difficulty is the target’s Wits + 4; for a packmate reduce the difficulty by one). Every success stalls the target for one turn, preventing the target from communicating verbally (although other forms of communications, such as sign language or writing, are still possible.

Source: Book of Auspices.


Mouthpiece of the Successor

Rank 3 Stargazers Gift

According to an old and almost forgotten Stargazer tradition, a dying Garou may ask for a “mouthpiece” to come sit by his side and listen to him. The mouthpiece would then go to the rest of the sept and deliver the departed Stargazer’s secrets, stories, or last wishes during a funerary moot. Somewhere along the way, this Gift was concocted to aid in this tradition. With it, the mouthpiece may literally “record” the dying Garou’s voice and “play” it back through her own mouth later. The recording is literal – it’s the same exact voice, not the voice of the mouthpiece. Those who know the Gift now rarely use it for its original purpose, for it can be used to record anybody’s voice, for any reason at all. This Gift can be taught by either a mockingbird spirit or an avatar of Raven.

System: When “recording,” the player rolls Perception + Empathy (difficulty 7). The number of successes dictates how long the mouthpiece can vocally chronicle another’s words. Each success allows for up to two minutes of recording to occur. If the Stargazer wishes to chronicle more, the player must make another roll. If the roll botches, the Stargazer using this Gift loses her voice for a single day. When the “mouthpiece” wants to replay the conversation later, she can do so at any time by spending one Gnosis

If the subject is not aware of the Gift’s use (or is aware and seeks to defy its use), the subject may roll Manipulation + Subterfuge (difficulty 7). Every success on this roll removes one of the successes of the Gift-user’s roll.

Source: Stargazers Tribebook (revised)


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