Werewolf the Apocalypse information source


Salmon Leap / Hare’s Leap / Leap of the Kangaroo

Rank 1 Fianna Gift / Rank 1 Lupus Gift / Rank 1 Bunyip Gift
Called Salmon Leap in the Fianna Tribebook & Hare’s Leap as Lupus Gift in 20th Anniversary Edition

The old legends relate of Fianna warriors leaping over enemies and crossing rivers without getting their feet wet; this Gift is one way they did it. Taught by a salmon-spirit or ancestor-spirit, this Gift is functionally identical to the Lupus Gift: Hare’s Leap.

Hare’s Leap: By invoking this Gift, the werewolf may leap incredible distances. Hare-, frog- and cat-spirits usually teach this Gift. The lost Bunyip knew this Gift as Leap of the Kangaroo, however marsupial-spirits seem loath to aid werewolves these days. Today, many werewolves call this Gift “Leap of the Kangaroo” in their fallen cousins’ honor.

System: The player rolls Stamina + Athletics (difficulty 7). If successful, she may double her normal jumping distance.

Source: Fianna Tribebook (revised) / 20th Anniversary Edition / Rage Across Australia

Osprey’s Eye

Rank 1 Silver Fang Gift

Camp: Austere Howl

Osprey can spot his prey in the water from high in the air above, despite the distorting effect of the water itself. She gives her children the same ability, so they may hunt the enemies of Gaia as easily in the water as in the air. This Gift is taught by an osprey spirit, or by her ally, Salmon.

System: The player spends a point of Gnosis. For the rest of the scene, the character can see into water as if there was no distortion at work. In addition, if the character is submerged in the water, he as at -2 difficulty to any vision-based Perception roll.

Source: Tribebook: Silver Fangs (revised)

Salmon Swim

Rank 2 Wendigo Gift

A Garou with this Gift is able to swim as easily as a fish, or even walk on the surface of the water as if it were land. Salmon Swim works only on freshwater bodies, not on oceans, but it works as well on a lake or pond as it does a river. The Gift does not work within a swimming pool or other purely artificial container of fresh water. This Gift is taught by a salmon-spirit.

System: The player spends one Gnosis and rolls Dexterity + Athletics (difficulty 7). For each success, the character can move freely on or under the surface of the water for one scene. Additionally, during this period, the Garou can use the effects of the Lupus Gift: Hare’s Leap, so long as he begins and ends his leap in a sizable body of fresh water.

Source: Wendigo Tribebook (revised)

Uktena’s Passage

Rank 3 Uktena Gift

This Gift allows the Garou to calm or agitate water, whether in the form of a river, stream or lake. She may calm rapids or endow a placid lake with waves to help speed along a canoe or wash a swimmer to shore. The power to shorten a trip or thwart enemy craft is yet another advantage of this Gift. The spirits of the river trout and salmon teach this Gift.

System: The player spends one Gnosis point and rolls Manipulation + Survival (difficulty 7). For each success, she may raise or lower the speed and/or roughness of the current within 100 yards by one degree. Degrees of current are calm, slow, moderate, swift, and turbulent. The change lasts for one scene.

Source: Croatan Song