Werewolf the Apocalypse information source


Rant and Rave

Rank 3 Bone Gnawers Gift

Suffused with the pure energy of the Wyld, the user of this Gift rants and raves in a torrent of nonsensical language. Only others who are properly attuned to his magic silver-hammer disco ball dimension can penetrate his tinfoil hat. More precisely, any member of his pack or the Bone Gnawer tribe can decode whaterver nonsense he is saying. He can also project these thoughts at a distance to one listener; the ranting Garou chooses which individual receives his psychic transmission.

The listener does not have to actually hear the ranting Garou. As long as he’s within the same city, or even the same state or province, there’s a chance he’ll receive the message. (Unlike teh Gift: Mindspeak, line of sight is not always required.) Ranting Bone Gnawers have been known to hold entire conversations from opposite sides of the same city, taking turns shouting violent imprecations to no one in particular. A Wyldling-spirit teaches this Gift.

System: The ranting Garou spends one Gnosis for each werewolf he wants to receive his secret message; the duration is one scene. Each one of these targets must either be a member of his pack or a Bone Gnawer. (This is allowable if he’s temporarily joined a pack with the Bone Gnawer Gift: Tagalong.) Roll the ranters Appearance + Expression (difficulty 6); the number of successes limits how far away his recipient can be.

one    line of sight (as per Mindspeak)

two   same building

three same city block

four   same city

five   same state or province

For Wyld reasons no one can understand, the most powerful application of this Gift actually does have a longer range in Texas or Alaska than in Rhode Island, New Hampshire, or Vermont. Bone Gnawer Deserters have gone on epic Umbral quests to deduce the reason why, but have never returned with any sufficiently logical answer.


Source: Tribebook: Bone Gnawers (Revised)

Face in the Crowd

Rank 4 Bone Gnawers Gift

You thrive in the midst of riots, angry mobs, lynchings, civil disturbances or any other situation where a crowd of humans rebels, revolts, or resists authority. The Gift doesn’t actually enrage a crowd; it just adds direction to a riot already in progress. Wyldlings and Ratkin Twitchers teach this Gift

System: Using this Gift costs one Willpower each turn. That turn, you can use one noun and one verb to direct what an angry mob will do. The Garou doesn’t need to vocalize these commands; the player states them to the Storyteller.

Silly commands automatically fail. (you could, for instance, issue the command ” kill vampires,” but demanding that everyone “drink Pepsi” does nothing.) You must direct the crowd at something other than itself (so verbs like “sleep,” “vomit,” or “laugh” or the noun “suicide” are right out).
The Storyteller has the right to veto any noun/verb that’s too abusive (“kill yourselves”) or just plain stupid.

Source: Tribebook: Bone Gnawers (Revised)

Wyld Warp

Rank 5 Black Furies Gift

A desperate tactic at best, this Gift summons a number of Wyld-spirits. What they do when they arrive is wholly unpredictable. They may run or fly about in a destructive frenzy, tearing the Fury’s foes apart. They may grant the Fury and her packmates temporary increase in might or Rage, or they might decide to destroy all Weaver-tools in the area. They may even heal the Fury and her allies of any wounds they have suffered. The Fury has no way of knowing, but the effect is usually beneficial. A Wyldling teaches this Gift.

System: The player spends one Gnosis point and one Rage point. She then rolls Wits + Enigmas (difficulty of the local Gauntlet). Success summons a variable number of Wyldlings, which will alter the situation as the Storyteller sees fit.

Source: Core book revised.