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Foetracker

Rank 2 Planetary Gift (Rorg) By using this Gift, the Garou can follow her quarry without risking losing the trail. The scent of the target becomes so powerful to the Garou that she can follow it even under conditions that might otherwise obscure the trail. Even if the victim crosses water, lays down a false […]

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Rouse to Anger

Rank 1 Planetary Gift (Rorg) This Gift enables the Garou to say or do something that causes her target to refresh her inner Rage. This might involve shaming an individual, slapping her in the face or telling her something to arouse her anger. The Garou can also summon within herself a memory or an emotion

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Drown

Rank 5 Planetary Gift (Shantar) This Gift causes the lungs of an opponent to fill with liquid. The victim must receive immediate medical or magical assistance or die within a few minutes. The target of the Gift can attempt to help herself but she can do nothing but attempt to expel the fluid. This Gift

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Shantar’s Loom

Rank 4 Planetary Gift (Shantar) The use of this Gift allows the Garou to craft some item from the energy provided by either Gnosis, Rage or Willpower. The item may not involve multiple parts or have an overly complex make-up. For example, a Garou cannot make a gun using this Gift, but she can craft

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Tangling the Skein

Rank 3 Planetary Gift (Shantar) This Gift enables the Garou to cause confusion among her enemies by mixing up their perceptions so that they cannot decide who to follow or what to do next. The effect resembles that of the Gift: Mitanu’s Deliberate Misinformation, except it distorts what others discern through sight or memory, rather

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Fixit

Rank 2 Planetary Gift (Shantar) The Garou can figure out what’s wrong with a device and make on-the-spot repairs which allow the item to run or function for a short time. System: The player Intelligence + Repair (difficulty 7). One success allows the character to repair the targeted item so that it runs for one

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Threads of the Tapestry

Rank 1 Planetary Gift (Shantar) This Gift allows the Garou to determine the basic elements of a situation that seems confused or deliberately obfuscated. The Garou can discern which individual in a group really holds power or whether someone is acting under duress. System: The player rolls Wits + Enigmas (difficulty 7). Each success allows

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Diplomatic Immunity

Rank 5 Planetary Gift (Ruatma) This Gift enables the Garou to walk about in the middle of a hostile group without provoking the outbreak of hostilities. The Garou can enter a caern belonging to a rival or walk openly into the middle of a group of Black Spiral Dancers in order to retrieve something or

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Blank Slate

Rank 4 Planetary Gift (Ruatma) The Garou can completely remove a single piece of information from her own mind or from that of another. This Gift becomes useful in situations where an individual has come across some dangerous knowledge that might lead to her death for possessing it. The Garou may not only remove the

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Unravel

Rank 3 Planetary Gift (Ruatma) This Gift allows the Garou to put together seemingly random bits of information to form a tentative analysis of a situation and formulate a course of action. This is particularly useful in situations where gathering concrete information is difficult or in extremely complex situations. System: The player spends a point

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