Gifts

Dagger of the Mind

Rank 3 Black Spiral Dancer Gift The Black Spiral can command a Bane to seed a particularly dark emotion in the mind of his prey. The emotion is chosen when the Gift is learned (e.g., paranoia, despair, remorse, lust; “rage” is not an option, for obvious reasons). The Black Spiral calls upon the proper Urge […]

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Wyrm Hide

Rank 2 Black Spiral Dancer Gift The Black Spiral hardens his skin into a leathery hide, covering himself with pustulent, discolored flesh. If he’s actually wounded, the skin around the wound takes on a bluish tinge. The second circle of the labyrinth requires a Dance of Rage. Sometimes the initiate is wounded repeatedly until he

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Bane Protector

Rank 1 Black Spiral Dancer Gift The Black Spiral can summon Banes to aid her. Before these servitors can act, the Black Spiral must convince them of her intent. Her actions must be in the best interest of the Wyrm. The servitors can fight for her, but will not allow themselves to be bound or

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Landwaster

Rank 3 Black Spiral Dancer Gift This Wyrm Gift allows the fallen tribe to steal life in order to gain Gnosis. Relshab the Faceless Eater (see Book of the Wyrm) teaches this Gift. System: The Garou kills a living thing of their own mass or greater, whether this is a mother and her children, a

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Myth Walking

Rank 5 Gift (Ragnarok – no specific breed/tribe/auspice) Myth and dream walk among the Garous. This Gift, preserved by the Mokolé in the form of the Gift: Dream Semblance, enables the loyal descendants of the ancestor-heroes to return them to the world. It is taught by an ancestor-spirit, or by the Mokolé. System: The Garou

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Gift of the Giants

Rank 5 Gift (Ragnarok – no specific breed/tribe/auspice) The Garou knew this Gift in the First Times, but only the Mokolé remember it now. Mammoth or Elephant teaches this Gift (and so the Mokolé cannot learn it save through Mnesis). System: The user spends a Gnosis point and becomes the largest creature in the scene,

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Sprint in Shadow

Rank 2 Black Spiral Dancer Gift The Black Spiral Dancers live beneath the surface of the Earth, down in the chthonic darkness and close to the inhuman gibbering monsters that they worship as incarnations of their god. A Garou’s long run is difficult through the tunnels, as it depends on having plenty of room to

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Plague Child

Rank 2 Black Spiral Dancer Gift The favored children of the Plague Rats (Apocalypse, p. 90) may choose to learn this Gift to represent their fallen totem’s favor. The fallen werewolf who knows this Gift finds that ordinary diseases just can’t take hold in his system. He does act as a carrier, though, and can

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Virtual Umbra

Rank 4 Glass Walker Gift This Gift enables a Garou to transport himself into the CyberRealm’s Computer Web (Umbra page 61) from any part of the Pattern Web. Any spirit affiliated with computers can teach this Gift. System: The player spends a Gnosis point and rolls Intelligence + Computer (difficulty 8). The Glass Walker may

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Spirit Savage

Rank 3 Ahroun Gift In the spirit world, a warrior often finds himself dealing with hostile spirits much more often than he’d like. This Gift allows the Ahroun to brutally savage a spirit with a bite, impeding the spirit’s ability to attack or defend itself. Spirits find this Gift horrifying, and are unwilling to aid

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