Gifts

Call Great Fenris

Rank 6 Get of Fenris Get As the ultimate expression of the pact between tribe and totem, the greatest Get heroes my summon the war-avatar of their tribal totem to aid them in their hour of need. The avatar joins in combat, slaying all that are not Get of Fenris or under their protection. However, […]

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The Good Death

Rank 5 Get of Fenris Gift No true Get of Fenris fears death – only dying poorly. This Gift is Great Fenris’ final blessing to his children; the Fenrir who activates this Gfit intends to die with her foes’ heartsblood on her claws. The werewolf calls on Great Fenris to aid her and sets herself

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Glory-Scars

Rank 4 Get of Fenris Gift Fenrir are proud of their scars, even those that have maimed them permanently. This Gift allows a werewolf to overcome her old injuries for a brief period of time, acting as though her body was never injured. The Fenrir’s scars blaze with silver light, and any missing extremities are

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Wearing the Bear Shirt

Rank 2 Get of Fenris Gift Fear is for cowards; Rage is for warriors. The Fenrir who learns this Gift hardens himself against fear, even on an instinctual level. This Gift is taught by a bear-spirit. System: No roll is required; once this Gift is learned, the effects are automatic. The Fenrir who learns this

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Troll Skin

Rank 2 Get of Fenris Gift This Gift allows the Fenrir to draw on the power of earth for protection, just as the legendary trolls and even Jotunn were able to do. When the Get activates this Gift, her skins grow tough and thick, covered with warty knots of hard, armored flesh. This Gift is

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Snow Running

Rank 1 Get of Fenris Gift The Fenrir have spread far and wide, but their home is in the North. This Gfit has served them well in their homelands, allowing them to run over snow or ice as if it were solid ground without sinking in or leaving footprints. System: The player spends a Gnosis

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Safe Haven

Rank 1 Get of Fenris Gift Few Garou are as territorial as the Get of Fenris. This Gift enables a Fenrir to keep a close supernatural watch on his territory, becoming instantly aware of any trespassers marked by the Wyrm. Owl-spirits teach this Gift. System: The player must spend one Gnosis to establish this early

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Serpent-Driving

Rank 4 Children of Gaia Gift The touch of Unicorn’s horn sets evil spirits and poisonous beasts to flight. This Gift enables the Child of Gaia to mimic Unicorn’s power, driving foul creatures out of water, underbrush, and so on. It is a more powerful ability of Unicorn’s horn, and Unicorn himself teaches this Gift. System:  The Garou

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The Cleaving Hoof

Rank 3 Children of Gaia Gift Unicorn’s powerful hoofblows often killed the humans that hunted him. This gift allows the Garou to focus inner strength into a single blow, ending a fight before further harm can take place. A Unicorn-spirit teaches this Gift. System:  The player spends a Gnosis point before rolling to hit. If he successfully strikes his

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