Gifts

Web of Knowledge

Rank 4 Homid Gift In the Digital Age of humanity, tiny spirits of information and knowledge spring into being every second, flitting between objects of curiosity and carrying with them the answers to all manner of questions. The homid can attune herself to these streams of consciousness, circumventing the need for books or special training […]

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Rally the Troops

Rank 3 Homid Gift Being more than human, the homid can gather people quickly with a single command, bending them to a common task. She can rally a small army to hunt her enemies, preside over a heroic rescue effort during a crisis, or rouse a crowd to heckling a speaker. An ancestor-spirit teaches this

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Weaver’s Eyes

Rank 2 Homid Gift Humanity has a knack for finding patterns everywhere, steeped as it is in the Weaver’s influence. The homid can read the patterns in her enemies’ behavior and the battlefield’s dynamics to predict what will happen next. A Weaver-spirit teaches this Gift. System: The player spends one Gnosis point. For the rest

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Rebirthing

Rank 6 Theurge Gift This gift was bestowed upon the Silver Fang Lupus Theurge Grimfang by Gaia herself. Upon his death, he will be reborn in the form of a cub somewhere within 2,000 miles of his demise. This is not a Past Life, but an actual reincarnation. At maturity, the cub will come into

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Howl of Healing

Rank 5 White Howler Gift The White Howler tribe is closely knit, sharing a bond rivaled by few others. This tie allows them to channel healing in a fashion others can only aspire to. System: The werewolf howls. The player spends one Gnosis point and makes an Intelligence + Expression roll (difficulty 6). Everyone of

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Collapse the Barrow

Rank 4 White Howler Gift In a land plagued with subterranean Wyrm-pits, the ability to destroy the structural integrity of an underground lair was priceless to the White Howlers. By using this gift, the werewolf is able to collapse an earthen or stone structure or tunnel in upon itself, thus making it much more difficult

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Waking the Dead

Rank 3 White Howler Gift This gift creates a shadowy representation of a fallen individual (human, Kin, or Garou) and gives the werewolf the ability to ask it a few questions. The shade created is not a ghost, and possesses no knowledge that was not known to the individual before their death. This Gift can

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Shining Sigils

Rank 1 White Howler Gift When this Gift is active, glowing sigils representing the Garou’s tales of Renown appear upon their skin or pelt. The marks shine a luminescent woad-blue, although Honor, Glory, and Wisdom all gleam with their own subtle inflections of color. Temporary Renown appears as reinforcing details on the permanent Renown symbols.

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Firewater’s Quench

Rank 3 Wendigo Gift Camp: Sacred Hoop Myeengun’s Lodge is a part of the Sacred Hoop dedicated to sharing the lore of wolves with the Wendigo tribe and their human Kinfolk and allies. Many homids and humans, out of poverty, misfortune, or boredom, fall into dangerous and destructive habits, habits that wolves regard as Man’s

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Virgin Snow

Rank 2 Wendigo Gift Camp: Ghost Dance Nunavut, to many Wendigo, remains a symbol of hope and preserved purity among Garou and Kinfolk alike. The Ghost Dance has always trusted in the power that tradition holds, and it reveres the perfect and simple ways that have been imparted from generation to generation. This Gift rewards

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