gnosis

Play Dead

Rank 2 Ragabash Gift The Garou are loath to let a foe claim victory, but in these fallen times, living to fight another day can trump the satisfaction of refusing to surrender. The Ragabash can “play possum” and appear dead to all witnesses. Unsurprisingly, and opossum-spirit teaches this Gift. System: The player rolls Stamina + …

Play Dead Read More »

Hibernation

Rank 4 Lupus Gift As the time of the Apocalypse draws near, some Garou turn their thoughts to preserving their greatest heroes for the final battle. This Gift is rare, for only Bear himself or one of his avatars can teach it, and he’s reluctant to share his secret. The few werewolves who have impressed …

Hibernation Read More »

Web of Knowledge

Rank 4 Homid Gift In the Digital Age of humanity, tiny spirits of information and knowledge spring into being every second, flitting between objects of curiosity and carrying with them the answers to all manner of questions. The homid can attune herself to these streams of consciousness, circumventing the need for books or special training …

Web of Knowledge Read More »

Weaver’s Eyes

Rank 2 Homid Gift Humanity has a knack for finding patterns everywhere, steeped as it is in the Weaver’s influence. The homid can read the patterns in her enemies’ behavior and the battlefield’s dynamics to predict what will happen next. A Weaver-spirit teaches this Gift. System: The player spends one Gnosis point. For the rest …

Weaver’s Eyes Read More »

Howl of Healing

Rank 5 White Howler Gift The White Howler tribe is closely knit, sharing a bond rivaled by few others. This tie allows them to channel healing in a fashion others can only aspire to. System: The werewolf howls. The player spends one Gnosis point and makes an Intelligence + Expression roll (difficulty 6). Everyone of …

Howl of Healing Read More »

Collapse the Barrow

Rank 4 White Howler Gift In a land plagued with subterranean Wyrm-pits, the ability to destroy the structural integrity of an underground lair was priceless to the White Howlers. By using this gift, the werewolf is able to collapse an earthen or stone structure or tunnel in upon itself, thus making it much more difficult …

Collapse the Barrow Read More »

Waking the Dead

Rank 3 White Howler Gift This gift creates a shadowy representation of a fallen individual (human, Kin, or Garou) and gives the werewolf the ability to ask it a few questions. The shade created is not a ghost, and possesses no knowledge that was not known to the individual before their death. This Gift can …

Waking the Dead Read More »

Firewater’s Quench

Rank 3 Wendigo Gift Camp: Sacred Hoop Myeengun’s Lodge is a part of the Sacred Hoop dedicated to sharing the lore of wolves with the Wendigo tribe and their human Kinfolk and allies. Many homids and humans, out of poverty, misfortune, or boredom, fall into dangerous and destructive habits, habits that wolves regard as Man’s …

Firewater’s Quench Read More »

Call the Ice

Rank 4 Wendigo Gift The Garou may summon the spirits of the ice to cause a great fissure to form beneath the feet of her enemy, engulfing and encasing the target in a prison of ice from which he has little chance of escaping. This Gift may also cause the ice on a frozen lake …

Call the Ice Read More »

Eye of the Storm

Rank 3 Wendigo Gift The Garou may create a place of calmness even in the midst of a raging blizzard or any other severe weather phenomena. Up to ten people can take shelter within this quiet place, suffering no damage from the fury that surrounds them. This Gift is taught by an air-spirit. System: The …

Eye of the Storm Read More »

Scroll to Top