gnosis

Howl of the Unseen

Rank 2 Fianna Gift Just as then ancient peoples had power in the connections between two halves (day/night, light half/dark half, etc), so do the Fianna draw on their connection of spirit world and physical realm to bridge the Gauntlet. This Gift allows a howl from one side of the Gauntlet to echo across to […]

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Fog of War

Rank 4 Fianna Gift / Rank 4 Ragabash Gift / Rank 4 Galliard Gift No matter how disciplined the army and ordered the plan, a battlefield is chaos. Smoke, noise, hidden enemies and fear can all lead to disorganization. Even in the modern age, mistaken identity leads to “friendly fire” casualties. This Gift exacerbates this

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Badger’s Heart

Rank 4 Metis Gift Metis often possess angry hearts, and in their own way, they have a keen understanding of Rage, no matter what their auspice. This Gift allows them to affect the Rage of other werewolves, causing their enemies to expend more of it than necessary. A Badger-spirit teaches this Gift. System: Spend a

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Wriggle

Rank 2 Metis Gift Metis sometimes have to hide in all the wrong places at the wrong times. With this Gift, they can take best advantage of their surroundings to get away and take a breather. The spirit of a Cockroach teaches this Gift. System: Spend a Gnosis point, and the Gift takes effect immediately.

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Myth Walking

Rank 5 Gift (Ragnarok – no specific breed/tribe/auspice) Myth and dream walk among the Garous. This Gift, preserved by the Mokolé in the form of the Gift: Dream Semblance, enables the loyal descendants of the ancestor-heroes to return them to the world. It is taught by an ancestor-spirit, or by the Mokolé. System: The Garou

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Gift of the Giants

Rank 5 Gift (Ragnarok – no specific breed/tribe/auspice) The Garou knew this Gift in the First Times, but only the Mokolé remember it now. Mammoth or Elephant teaches this Gift (and so the Mokolé cannot learn it save through Mnesis). System: The user spends a Gnosis point and becomes the largest creature in the scene,

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Virtual Umbra

Rank 4 Glass Walker Gift This Gift enables a Garou to transport himself into the CyberRealm’s Computer Web (Umbra page 61) from any part of the Pattern Web. Any spirit affiliated with computers can teach this Gift. System: The player spends a Gnosis point and rolls Intelligence + Computer (difficulty 8). The Glass Walker may

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Scent of Distinction

Rank 3 Galliard Gift This Gift enables the Galliard to mystically “sniff out” the general spirit nature of her surroundings (i.e., influenced by the Weaver, Wyld or Wyrm; under the domain of a powerful Incarna; etc.), as well as the area’s history. For example, a werewolf who sniffed out a caern might learn about the

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Realm Wisdom

Rank 2 Philodox Gift A wise Garou knows to obey the laws of a realm for maximum results; however, sometimes those laws aren’t immediately obvious. Although experience is the best teacher, sometimes a Philodox needs to take a shortcut. By channeling the wisdom of a realm’s spirits, the Philodox can intuitively guess important facts about

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Web Walker

Rank 3 Theurge Gift / Rank 3 Glass Walker Gift The Garou may move across the Pattern Web through the Umbra, ignored and unmolested by any Weaver-spirits in the area. This Gift is taught by any Weaver-spirit. System: To activate this Gift, the Garou spends two Gnosis points, then rolls Charisma + Science (difficulty 7).

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