perception

A Thousand Eyes

Rank 3 Shadow Lord Gift Camp: Children of Bat The Child of Bat melds his consciousness with that of a swarm of bats, and may see and hear all that they see and hear for the duration of the night. Using this Gift requires a swarm of at least a thousand bats (easily found in …

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Song of the Earth Mother

Rank 2 Shadow Lord Gift A more powerful version of Sense Wyrm, this Gift allows the user to sense the presence of Wyrm activity within a broad area. Essentially, the Garou communes with the earth and listens to what it says. The Gift is taught by an earth-spirit. System: The user spends 10 minutes communing …

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Corner Shot

Rank 4 Glass Walker Gift Camp: Wise Guys A feared Gift, this allows the Wise Guy to shoot around corners. Packs were fond of timing this Gift with multiple guns, creating hails of gunfire through open doorways before entering a room. A bird spirit (again, never a pigeon) teaches the Gift. System: The player spends …

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Image of the Saints

Rank 2 Glass Walker Gift Camp: Wise Guys God or Gaia (take your pick) has His/Her touch on everyone. This Gift allows the Wise Guy to sense the spiritual or supernatural ties another individual possesses within the context of Catholic saints. A dove-spirit teaches this Gift. System: The player spends one Gnosis point and rolls …

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Pathfinder

Rank 3 Ragabash Gift The werewolf can strike implausible trails through pristine wilderness and the urban jungle alike, locating the fastest and shortest routes from one place to another. A crow-spirit teaches this Gift. System: The player rolls Perception + Survival (for wilderness) or Streetwise (for urban environments) against difficulty 7. The number of successes …

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Umbral Burrowing

Rank 5 Croatan Gift This Gift allows a Croatian to dig his own Umbral tunnel which he can travel through just as in the gift Underearth. The tunnel must connect two points and, as it is unoccupied, is always safe to travel. The spirits of burrowing animals teach this Gift. System: The Garou spends three …

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Dead Stick

Rank 1 Wendigo Gift In these last days, the falling of any Garou is tragic, and the pain of losing a packmate digs deep. But it remains better to know for certain than wonder and futilely hope he might return. This Gift allows the Wendigo to know if a packmate is indeed dead, and if …

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Death Track

Rank 3 Silent Strider Gift Sometimes someone’s journey ends too soon, such as a man dying before he can tell the Silent Strider important information. Silent Striders with this Gift do not let the end of someone else’s journey be the end of theirs. As long as the Silent Strider can find the body, they …

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Pain Chain

Rank 3 Children of Gaia Gift A doctor who treats only the symptoms of a disease doesn’t cure it, but merely prolongs the patient’s suffering. The Children of Gaia likewise know that only attacking the pawns of the Wyrm merely prolongs the Apocalypse War, rather than ending it. This Gift helps them go after the …

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Ma’at’s Feather

Rank 1 Philodox Gift According to Egyptian legend, if the heart of one of the dead was heavier than Ma’at’s feather, she would feed it to the beast Ammit, destroying their soul entirely. If it was lighter, then the dead person was admitted to the afterlife. This Gift was first the province of Silent Strider …

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