science

Technotheocratic Apocalyptica

Rank 5 Glass Walker Gift They say the Glass Walkers worship their technology. That’s foolishness. Worshipping mere tools confuses the master with the servant. Worshipping monsters, now, that has some more flair. This Gift allows the Glass Walker to turn all machines in the room into possessed monsters; mobile phones suddenly beginning ringing at their […]

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Agro Culture

Rank 1 Glass Walker Gift Camp: City Farmer The Garou can cause plants to take root and grow in places where it is usually impossible for plants to grow. This Gift does not make plants grow supernaturally fast; it simply gives them a chance for life where none existed before. The plants must still be

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Web Walker

Rank 3 Theurge Gift / Rank 3 Glass Walker Gift The Garou may move across the Pattern Web through the Umbra, ignored and unmolested by any Weaver-spirits in the area. This Gift is taught by any Weaver-spirit. System: To activate this Gift, the Garou spends two Gnosis points, then rolls Charisma + Science (difficulty 7).

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Sense Weaver

Rank 1 Theurge Gift The Garou may sense Weaver energies or spirits in the nearby area. This Gift is taught by any Gaian spirit. System: The Garou rolls Perception + Science against a difficulty determined by the Storyteller, based on the strength of the presence. Source: Umbra

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Steel Blowfish

Rank 3 Glass Walkers Gift Camp: Dies Ultimae One of the stranger Dies Ultimae Gifts, this trick comes as an extension of the Steel Fur Gift. Like it, the Soldier’s fur becomes metallic, however the metal is much harder with this version, and the Garou puffs up to three times his normal size! However, this

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Custom Built

Rank 5 Glass Walkers Gift Initially a Random Interruption invention but now spread throughout the tribe, this Gift is both revered and reviled. Treating spirits as data, the Glass Walker can manipulate the spirit of a tool to turn it into any other tool. The actual object doesn’t change, but its properties and use does.

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Tech Speak

Rank 4 Glass Walkers Gift This Gift allows the Glass Walker to contact others through any technological device. The Garou speaks to a Pattern Spider in or near a technological device and tells them the message to be delivered and whom it should be delivered to. The Pattern Spider then finds the receiver and uses

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Steel Fur

Rank 2 Glass Walkers Gift Focusing in on their own being, the Glass Walker wraps his own spirit with those of steel, turning his fur into hardened metal. Metal or Earth elementals teach this Gift. System: The player spends one Willpower point and rolls Stamina + Science (difficulty 7). Each success adds one die to

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Kitchen Chemistry

Rank 1 Bone Gnawers Gift With ten minutes, a bit of rage, and everyday household chemicals, you can unleash a firestorm of vengeance against an uncaring world. You have a deep and instinctive understanding of the principles of modern chemistry, one that allows you to scratch-build and detonate explosives. (This Gift exists to cancel out

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Control Complex Machine

Rank 3 Glass Walker Gift Similar to Control Simple Machine, the Garou may now converse with and command the spirits of electronic devices such as computers, video games, and cars. One learns (or steals) this Gift from a Net-Spider. System: The player spends one Willpower point and rolls Manipulation + Science (or Computer). The Storyteller

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