survival

Whiteout

Rank 3 Wendigo Gift This Gift allows a Garou to transform the area around her into a blinding whiteout, rendering it utterly featureless and dangerously disorienting. Any characters within the reach of the spell are enclosed within a frightening, snowy blizzard-filled dome, which deadens all scents, mutes all sounds with the roar of wind, and …

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Strength of Pine

Rank 3 Wendigo Gift This Gift allows a character to ground herself in the presence of Gaia, spiritually as well as physically. If the character is struck by lightning or electricity, she remains unharmed by it for that turn of combat; she also becomes resistant to physical attacks, regenerating herself as long as she does …

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Tourniquet

Rank 2 Wendigo Gift A werewolf with this Gift may use it to drastically reduce any amount of her own bleeding, specifically blood loss that she experiences as a result of combat. A bloody wound taken in a duel or in battle by a klaive, blade, fang, or claw can be staunched swiftly with a …

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Nose-to-Tail

Rank 1 Wendigo Gift As a wolf curls into a ball to keep warm, tucking her snout beneath her bushy tail, curving her spine inward to capture body heat, so the Garou may make herself resistant to cold. The Gift is more effective if the Garou is in Crinos, Hispo or Lupus form, but can …

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Find Water

Rank 1 Lupus Gift This gift allows a Garou to locate any body of water within 20 miles. One or two successes will indicate the general direction of the water. Three or fourĀ  success will indicate the distance, and five successes will allow the Garou to determine if the water is contaminated in any way. …

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Tread Sebek’s Back

Rank 2 Silent Strider Gift When activating this Gift, the Garou calls upon the spirit of Sebek the crocodile to bear her up as she runs across the water. The werewolf can also run across other liquids (a vat of industrial cleaner, sewage, or even lava), but this Gift provides no protection for her feet …

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Scent of Distinction

Rank 3 Galliard Gift This Gift enables the Galliard to mystically “sniff out” the general spirit nature of her surroundings (i.e., influenced by the Weaver, Wyld or Wyrm; under the domain of a powerful Incarna; etc.), as well as the area’s history. For example, a werewolf who sniffed out a caern might learn about the …

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Emergency Exit

Rank 2 Ragabash Gift Sometimes things go sour, and the most important thing a pack can know is the way to the nearest exit. This Gift allows a Ragabash to smell out the nearest exit from a realm or enclosed space; obviously, it’s at its greatest use in hostile and unfamiliar Umbral territory. Rat-spirits teach …

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Road Ward / Ward of the Road

Rank 2 Bone Gnawers Gift Called Ward of the Road in the 1st Bone Gnawers Tribebook and Road Ward in revised) You’ve been tossed out of just about everywhere. Now the spirits help you survive falls that would cripple just about anyone else. Leaping out of a car on the freeway is a minor inconvenience. …

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Storm of Mother’s Wrath

Rank 5 Black Furies Gift Camp: Bacchantes When the Black Furies take up arms to destroy an enemy of Gaia, they are like unto a force of nature. Should a pack of Bacchantes include one with Storm of Mother’s Wrath, they nearly become a force of nature. The Fury wielding this Gift causes a fearful …

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