tribebookglasswalkersrevised

Electroshock

Rank 3 Glass Walkers Gift The Glass Walkers are the tribe of glass, steel and electricity. This last element can be used to directly damage opponents that the Glass Walker can either touch, or who are touching a conductive material such as metal or water. An electricity-spirit teaches this Gift. System: The player spends a […]

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Pennies from Heaven

Rank 2 Glass Walkers Gift The Glass Walker convinces money spirits to change their denomination. the coin or note simply metamorphoses into the appropriate denomintation. Money spirits teach the Gift. System: The Garou spends one Gnosis point and rolls Charisma + Politics. What value the money becomes determines the difficulty regardless of the original denomination.

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Steel Fur

Rank 2 Glass Walkers Gift Focusing in on their own being, the Glass Walker wraps his own spirit with those of steel, turning his fur into hardened metal. Metal or Earth elementals teach this Gift. System: The player spends one Willpower point and rolls Stamina + Science (difficulty 7). Each success adds one die to

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Skyscraper Vision

Rank 1 Glass Walkers Gift Whilst the urban jungle offers many new possibilities for the hunter, it also presents its share of difficulties. One of the most troublesome of these is the possibility of their prey slipping into a crowd and simply disappearing. With this Gift, the Glass Walker can see through the eyes of

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