willpower

Circular Attack

Rank 5 Stargazer Gift The greatest Stargazers have no fear of fighting even a horde of opponents. They are able to not only avoid their foes’ attacks, but they can actually channel those attacks into other enemies. A Stargazer with this Gift can even redirect a single foe’s attacks upon himself. A wind-spirit teaches this […]

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Cutting Wind

Rank 2 Wendigo Gift The Garou conjures up a bitterly cold blast of wind and directs it at will. The wind can knock opponents off their feet, as well as chill them to the bone. A spirit servant of Great Wendigo itself teaches this Gift. System: The player spends one Willpower point. Directing the gust

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Banish Totem

Rank 3 Uktena Gift By speaking words of forbiddance, the Uktena can bar pack or personal totems from giving their children aid. Doing so also disrupts the spiritual rapport between packmates, making it difficult for them to execute pack tactics or act in concert. An ancestor-spirit teaches this Gift. System: The Uktena must concentrate for

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Lambent Flame

Rank 1 Silver Fang Gift The Garou causes her body to ignite with silver light. A Lune teaches this Gift. System: The player spends one Willpower point to ignite the light. The glare illuminates a 100-foot area. Any hand-to-hand attacks made against the Garou take a +1 difficulty penalty, while missile attacks receive a -1

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Great Leap

Rank 3 Silent Strider Gift The Strider with this Gift can jump truly astounding distances. A jackrabbit-spirit teaches this Gift. System: The player spends one Willpower point and rolls Strength + Athletics. Each success allows the character to jump 100 feet. Source: Core book revised.

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Direct the Storm

Rank 3 Shadow Lord Gift Having a packmate who is prone to frenzy isn’t safe for anyone. With this Gift, the Shadow Lord can direct the primal instincts of a frenzied Garou — friend or foe — causing him to attack targets of the Lord’s choice. A Stormcrow teaches this Gift. System: The player spends

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Control Complex Machine

Rank 3 Glass Walker Gift Similar to Control Simple Machine, the Garou may now converse with and command the spirits of electronic devices such as computers, video games, and cars. One learns (or steals) this Gift from a Net-Spider. System: The player spends one Willpower point and rolls Manipulation + Science (or Computer). The Storyteller

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Control Simple Machine

Rank 1 Glass Walker Gift The Garou may command the spirits of the simplest machines, causing levers to flip, doors to unbolt, pulleys to roll and so on. Any technological spirit can teach this Gift. System: The player spends a Willpower point and rolls Manipulation + Crafts (difficulty 7). The Garou’s control lasts until the

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Hero’s Stand

Rank 4 Get of Fenris Gift / Rank 4 Wendigo Gift / Rank 4 White Howler Gift The Garou channels the strength of Gaia herself, becoming one with the earth upon which he stands. While he may not retreat or even move from that spot for the duration of the Gift, he gains many powers

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