wits

Faerie Light

Rank 1 Fianna Gift The Garou can conjure a small, bobbing sphere of light. The sphere illuminates only a three-foot area, but that is usually enough to provide the necessary light — or to lead foes into ambush. A marsh-spirit or faerie teaches this Gift. System: The player rolls Wits + Enigmas (difficulty 6). The […]

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Strike the Air

Rank 4 Children of Gaia Gift / Rank 4 Stargazer The Garou becomes the ultimate example of passive resistance. She becomes unable to attack an opponent, but she is also unable to be hit, allowing her opponents to exhaust himself in the attempt. A mongoose-spirit teaches this Gift. System: The player spends one Willpower point

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Riot

Rank 5 Bone Gnawers Gift This Gift summons a horde of malevolent spirits to provoke the inhabitants of a city into violent rioting. The Gift plays on the hatred and fear of the down-and-outs of the city: the homeless, the poor and even stray animals. The Gnawer can direct the riot to a degree, but

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Cooking

Rank 1 Bone Gnawers Gift The Garou must have a small pot (a coffee can will do) and a ladle or spoon to use this Gift. He places whatever he can find into the pot — trash, beer cans, old newspapers, etc. — adds water (spit counts) and stirs. The result is a pasty, bland-tasting

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Wyld Warp

Rank 5 Black Furies Gift A desperate tactic at best, this Gift summons a number of Wyld-spirits. What they do when they arrive is wholly unpredictable. They may run or fly about in a destructive frenzy, tearing the Fury’s foes apart. They may grant the Fury and her packmates temporary increase in might or Rage,

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Dreamspeak

Rank 2 Galliard Gift The Galliard can enter another’s dream and thereby affect the course of that dream. The werewolf does not have to be anywhere near the target, but she must know or have seen the dreamer. A Chimerling teaches this Gift. System: The player rolls Wits + Empathy (difficulty 8). If the dreamer

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Distractions

Rank 2 Galliard Gift The Garou can make annoying yips, yelps and howls to divert the attention of his target. A coyote-spirit teaches this Gift. System: The player rolls Wits + Performance (difficulty of the victim’s Willpower) Each success subtracts one die from the target’s dice pool next turn. Source: Core book revised.

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Feral Lobotomy

Rank 5 Theurge Gift With but a thought, the Garou can devolve an opponent’s mind to that of an animal, effectively destroying his intelligence. A spirit servant of the Griffin totem teaches this Gift. System: The player rolls Wits + Empathy (difficulty of the target’s Willpower + 3, maximum 10), and spends a variable number

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Thieving Talons of the Magpie

Rank 5 Ragabash Gift The Garou can steal the powers of others and use them herself. These powers can be Garou Gifts, spirit Charms, vampiric Disciplines, True Magic or any other such power. Naturally, a magpie-spirit teaches this Gift. System: The player must gain three successes on a Wits + Stealth roll (difficulty of the

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Taking the Forgotten

Rank 2 Ragabash Gift The Ragabash with this Gift can steal something from a target, and his victim will forget that she ever possessed the stolen item. A mouse-spirit teaches this Gift. System: The player must score three successes on a Wits + Stealth roll (difficulty of the victim’s Intelligence + Streetwise). Source: Core book

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