Werewolf the Apocalypse information source

Rank 2 Lupus Gifts

A list of all Rank 2 Lupus breed Gifts for Werewolf: the Apocalypse, compiled from all source books, using the revised edition of books when available. For Lupus Gifts of all ranks, see All Lupus Gifts.

Axis Mundi

Rank 2 Lupus Gift / Rank 2 Silent Strider Gift

By spending a Gnosis point, the lupus can center herself in relation to Gaia, and always know which direction she is traveling in or facing, no matter where she may be in the Gaia realms. In addition, the lupus carries her “territory” around with her, in a mystical sense. Wolves will detect this, and concede her  right to travel through their territories and hunt there. Even other lupus must make a Willpower roll not to recognize this right. Other animals will also recognize this, and not attack the intruder.

Source: Ways of the Wolf / 20th Anniversary Edition


Sense the Unnatural

Rank 2 Lupus Gift / Rank 3 Fianna Gift

Fianna version is Camp: Tuatha de Fionn

The werewolf can sense any unnatural presence and determine its approximate strength and type. Supernatural presences can include magic, spirits, the Wyrm, wraiths and vampires, although it won’t pick them out specifically as such. The werewolf may sense a person plagued by hauntings as easily as a ghost. Any spirit servant of Gaia can teach this gift.

System: The player rolls Perception + Enigmas. The more successes he rolls, the more information he gains. The sensory input is somewhat vague and subject to interpretation though. For instance, a vampire might smell of old blood, of fear, of rotten flesh, of fresh meat or of whatever else the Storyteller finds appropriate. Interpreting the information properly might require an Intelligence + Occult roll (Storyteller’s option).

Source: Core book revised / Fianna Tribebook


Scent of Sight

Rank 2 Lupus Gift

The werewolf can compensate for her vision completely by using her sense of smell. She can attack invisible creatures normally or navigate roughly in absolute darkness. Wolf-spirits teach this Gift.

System: The player rolls Perception + Primal-Urge against a Storyteller-determined difficulty that depends on how powerful local smells are. The Storyteller should require rolls only when something could cause the Garou to lose his opponent’s scent (such as if the opponent runs through water or into a reeking alley).

Source: Core book revised.


Eye of the Eagle

Rank 2 Lupus Gift

This Gift allows the user to see long distances, over “two looks away.” Roll Perception + Alertness against an 8 difficulty. The number of successes is the number of miles away one can see as normal. This Gift will not work well in the city, as buildings tend to get in the way.

Source: Ways of the Wolf


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