Rank 4 Gifts

A list of all Rank 4 Gifts for Werewolf: the Apocalypse, compiled from all source books, using the revised edition of books when available. For Gifts of a different rank, see the Werewolf Gifts section.

Imaginal Mantra

Rank 4 Stargazer Gift The Stargazer can chant a mantra to banish Banality from the area and awaken Glamour. During the chanting, he must imagine the area as being inherently magical, seeing the rocks, stones and buildings as living things — he must pretend to dream while awake. This Gift is taught by a Chimerling. …

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Black Mark

Rank 4 Silent Strider Gift The Strider’s claws darken with the leaden sheen of the Dark Umbra, marking her foes fit for the attentions of the restless dead. An owl-spirit teaches this Gift. System: The player may spend a point of Gnosis when the strider successfully strikes an opponent with her claws, but before rolling …

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Assassin’s Strike

Rank 4 Shadow Lord Gift Camp: Judges of Doom Like the Ratkin and the Nagah before them, the Judges of Doom have learned to quickly slip into and out of the Umbra so that they may surprise their prey. When using this Gift, the Judge disappears for a moment and reappears behind his victim, whereupon …

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Living Treasure

Rank 4 Shadow Lord (Hakken) Gift A Hakken can convince the spirit of a treasure in his possession to relate its history and lore. An ancestor-spirit imparts this Gift. System: The Hakken touches the object; the player rolls Manipulation + Etiquette (difficulty 7). Each success causes the spirit to reveal one fact about itself. Hakken …

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Durance

Rank 4 Shadow Lord Gift / Rank 4 Uktena Gift The werewolf dominates a talen-bound spirit, spinning webs of metaphysical authority to forcibly lengthen its service to her. Some consider this Gift disrespectful, but the Shadow Lords find it ridiculous to discard a weapon that might serve Gaia, just for the sake of politeness. This …

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Avalanche

Rank 4 Red Talon Gift The Garou must be in a mountainous or otherwise tectonically unstable area. The Garou causes an avalanche, mudslide, etc. to engulf his foes. The Gift is taught by an earth elemental. System: The Garou spends one Gnosis point and then rolls Manipulation + Survival (difficulty determined by the Storyteller based …

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Umbral Motorcade

Rank 4 Glass Walker Gift Camp: Wise Guys A “motorcade murder” was the Mafia equivalent of a drive-by killing. The idea was to be gone the moment after the deed was done. Gianluigi Lucci always felt this never went far enough, and came up with the trick of never being there in the first place. …

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Corner Shot

Rank 4 Glass Walker Gift Camp: Wise Guys A feared Gift, this allows the Wise Guy to shoot around corners. Packs were fond of timing this Gift with multiple guns, creating hails of gunfire through open doorways before entering a room. A bird spirit (again, never a pigeon) teaches the Gift. System: The player spends …

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Cooling System

Rank 4 Glass Walker Gift Camp: Random Interrupts As per the Wendigo Level Four Gift: Chill of Early Frost. This Gift was originally copied from the Wendigo by the Iron Riders, who employed it to preserve food by freezing it, and was rediscovered by the Random Interrupts, who use it both in combat and to …

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Signal Rider

Rank 4 Glass Walker Gift From the telegraph to the cell phone, the Glass Walkers have always kept up good relations with spirits of cutting-edge communication. This Gift allows the Garou to open a moon bridge that rides the back of a telephone signal, transporting her instantly to the location of whoever is on the …

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