intelligence

Eve’s Touch

Rank 1 Kinfolk Gift This Gift allows the Kinfolk to soothe the wounds of other humans or animals through his touch. System: The Kin must roll Intelligence + Medicine, difficulty 6, and touch the wound with his hands. The wound can’t be from any source that would normally be considered aggravated. The target’s injuries heal […]

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Speech of All Things

Rank 3 Children of Gaia Gift The Children of Gaia must communicate if they wish to accomplish their goals of unity and understanding. This Gift is a greater version of the Homid Gift: Speech of the World. The Garou can understand, read, write and speak any language as fluently as she physically can. She can

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Global Citizen

Rank 2 Homid Gift Some homid Garou have a propensity for travel that has them able to fit in wherever they go. This Gift takes this principle a step further. The Garou blends into different cultures, and inherently understand minor cultural traditions, faux pas, and quirks. To the untrained observer,she appears part of the group.

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Howl of Healing

Rank 5 White Howler Gift The White Howler tribe is closely knit, sharing a bond rivaled by few others. This tie allows them to channel healing in a fashion others can only aspire to. System: The werewolf howls. The player spends one Gnosis point and makes an Intelligence + Expression roll (difficulty 6). Everyone of

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Cooling System

Rank 4 Glass Walker Gift Camp: Random Interrupts As per the Wendigo Level Four Gift: Chill of Early Frost. This Gift was originally copied from the Wendigo by the Iron Riders, who employed it to preserve food by freezing it, and was rediscovered by the Random Interrupts, who use it both in combat and to

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Battle Mandala

Rank 2 Theurge Gift A mystical sigil burns itself into the ground around the Theurge, visible only to those with Gnosis ratings. This circle drains the Essence from spirits caught within its web. A spider- or antlion-spirit teaches this Gift. System: The player spends one Gnosis and rolls Intelligence + Occult (difficulty 7). The battle

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Spirit Snare

Rank 1 Theurge Gift The Theurge casts out an invisible, mystic net which entangles hostile spirits, confounding them with a mixture of magical force and long-broken but still potent Gaian law. An owl-spirit teaches this Gift. System: The player spends one Gnosis point and rolls Intelligence + Occult (difficulty 8) as an attack directed at

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Speech of the World

Rank 2 Homid Gift / Rank 2 Silent Strider Gift This Gift allows Gaia’s warriors to read and wield the spirit of speech, bypassing the need to learn different languages and dialects. The Garou may speak and understand any human language she encounters, though she speaks with an obvious accent, marking her as an outsider.

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Gnowee’s Torch

Rank 4 Bunyip Gift In Australian myth, the sun is the torch carried by Gnowee, a mother who spends each day searching for a lost son. This Gift allows a Garou to conjure a miniature replica of her torch a ball of sunlight and flame. System: The player spends one Gnosis point and rolls Intelligence

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Gaia’s Toolbox

Rank 3 Homid Gift Garou are half wolf, and so runners after prey. But they are also half human, and thus toolmakers and tool users whose brains and hands enable them to control far more of the cosmos. This Gift allows the Garou to see how any tool fits into the greater “toolmaker puzzle”: the

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