intelligence

Scale of Ma’at

Rank 3 Silent Strider Gift The Halls of Ma’at are where the dead go to be judged; the liars, cheaters and murders are denied eternal life. The Silent Striders can invoke the judgement of Ma’at on the living, seeing through lies to find the ugly truth beneath. This Gift is taught by an ibis-spirit, the …

Scale of Ma’at Read More »

Purity of Blood

Rank 5 Shadow Lord Gift Camp: Bringers of Light The disciple has become so resistant to the Wyrm that she may overcome the Blood Bond of vampires. This Gift is taught by an avatar of Grandfather Thunder himself. System: The Shadow Lord must expend two points of Gnosis, spend 10 minutes in meditation and make …

Purity of Blood Read More »

Sleep of the Hero

Rank 6 Fianna Gift This powerful Gift has been invoked many times in Fianna history. When a great hero (Rank 5 or higher) ides in battle, the Fianna take the body and dedicate it to the land. This Gift forms a bond between the Fianna and the land and the spirit of the hero. The …

Sleep of the Hero Read More »

Forms of Cernunnos

Rank 5 Fianna Gift Celtic legends abound with heroes transforming into animals, whether to escape, to hunt, or to spy. Cernunnos the Horned God was the master of animals; with this Gift the Garou is able to master the form of any animal. A Wyld spirit or a faerie spirit teaches this Gift. System: As …

Forms of Cernunnos Read More »

Virtual Umbra

Rank 4 Glass Walker Gift This Gift enables a Garou to transport himself into the CyberRealm’s Computer Web (Umbra page 61) from any part of the Pattern Web. Any spirit affiliated with computers can teach this Gift. System: The player spends a Gnosis point and rolls Intelligence + Computer (difficulty 8). The Glass Walker may …

Virtual Umbra Read More »

Scent of Distinction

Rank 3 Galliard Gift This Gift enables the Galliard to mystically “sniff out” the general spirit nature of her surroundings (i.e., influenced by the Weaver, Wyld or Wyrm; under the domain of a powerful Incarna; etc.), as well as the area’s history. For example, a werewolf who sniffed out a caern might learn about the …

Scent of Distinction Read More »

Hidden Killer

Rank 1 Red Talon Gift The Red Talons did not survive for so many years without learning ways to conceal themselves. This Gift allows a Garou to leave behind no physical evidence that would betray her hand (or claws and teeth) in a slaying. This Gift is taught my a snake-spirit. System: After a battle, …

Hidden Killer Read More »

Last Ditch

Rank 1 Glass Walker Gift Camp: Dies Ultimae When the chips are down and your back’s to the wall, risks need to be taken. This Gift makes those last choices a little less risky by allowing for some instinctual co-ordination to be taken. A bee or ant-spirit teaches this Gift System: The Soldier looks toward …

Last Ditch Read More »

Cool Mind

Rank 1 Glass Walkers Gift Camp: Cyber Dogs Too many Garou are afraid of advancing beyond the limits of their bodies. To counter this, the Cyber Dogs have a Gift that banishes fear, anxiety or any other emotion. People targeted by this Gift lose their emotion temporarily, able to think perfectly logically. A Pattern Spider …

Cool Mind Read More »

Lover’s Touch

Rank 3 Children of Gaia Gift The Garou can restore what another lacks: not only wounds healed, but also strength of will and even spiritual essence. Any spirit of love or avatar of Unicorn may teach this Gift. System: The Garou touches the afflicted person kindly; the system is the same as for Mother’s Touch. The two need not be …

Lover’s Touch Read More »

Scroll to Top