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Safe Cave

Rank 2 Croatan Gift The Garou can cause the earth to split before him, creating a hole into a small cave that can hold up to five more Crinos-sized people. The hole can be sealed once within the cave, so that no one outside can discern its presence without supernatural means. Any burrowing or earth-spirit […]

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Turtle Body

Rank 1 Croatan Gift The Garou can call upon one of the powers of Turtle and greatly slow his metabolism. He must remain inactive, but can exist without breathing for hours at a time. In addition, uncontrolled bleeding halts. Extremes of heat or cold can be ignored. Ingested or injected poisons slow their passage through

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Black Swans

Rank 5 Bunyip Gift The Australian Aborigines attributed the Bunyip with the ability to transform people into black swans. Nobody remembers whether the folktales arose from use of this Gift, or if this Gift arose from the folktales, but the stories are certainly true. The Bunyip used this Gift as a means of punishing those

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Dance of the Lightning Snakes

Rank 4 Bunyip Gift The Penumbra of Australia is inhabited by, among other things, the lightning snakes — spirits that leap to the earth and rebound to the heavens during Umbral storms, bringing lightning and rain. This Gift allows a Garou to call on the lightning snakes to evoke a powerful storm in the Umbra,

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Gnowee’s Torch

Rank 4 Bunyip Gift In Australian myth, the sun is the torch carried by Gnowee, a mother who spends each day searching for a lost son. This Gift allows a Garou to conjure a miniature replica of her torch a ball of sunlight and flame. System: The player spends one Gnosis point and rolls Intelligence

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Landspeak

Rank 3 Bunyip Gift The Aboriginal people of Australia are said to sing to the land; an explanation for such stories is the Bunyip’s ability to hear the speech of the Earth. This Gift is taught by servants of the Rainbow Serpent. System: The Bunyip must crouch and put his ear to the ground, making

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Dreamwalk

Rank 1 Bunyip Gift / Rank 2 Other Tribes The Bunyip had a distinct tie to the Umbra of their homeland, more powerful than that of most Garou. Although those who learn this Gift from Bunyip ancestor-spirits lack the Bunyip’s inborn affinity for the Penumbra, they may still take great advantage of the Bunyip’s wisdom.

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Crocodile’s Cunning

Rank 2 Bunyip Gift The Bunyip passed into the lore of humans as an aquatic monster. This Gift, learned from crocodile-spirits, allowed the Bunyip to defend their waterholes, swamps and rivers with clever ambushes, or simply to evade pursuers. Crocodile-spirits taught this Gift. System: The player spends one Gnosis. The character may hold her breath

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