Bone Gnawers Gifts

A list of all Bone Gnawers tribe Gifts for Werewolf: the Apocalypse, compiled from all source books, using the revised edition of books when available. For Bone Gnawers Gifts of a specific rank, see the Werewolf Gifts section.

Laugh of the Hyena

Rank 3 Bone Gnawers Gift Hyena follows no one; instead, he laughs and mocks anyone who tries to command him. In the same fashion, a Garou who can actually convince a Hyena-spirit to teach him such defiance can steal the spirit’s mocking laughter. The Garou can learn to resist any attempt to command, cajole, force, …

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Streets Tell Stories

Rank 3 Bone Gnawers Gift You’ve got an ear to the sidewalk… literally. By touching a road, sidewalk, or path of some kind, you recieve a flash of impressions about what has transpired there during the last twenty-four hours. Urban spirits whisper words, waft scents, and even give a taste of events in the neighborhood. …

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Lucky Bastard

Rank 3 Bone Gnawers Gift By performing an epic feat to please the spirits, you’ve found a way to overcome the curse of your jackal’s blood. This Gift is taught by a jackal-spirit, usually as an act of forgiveness after an appropriate Umbral quest lasting at least one game session. System: This Gift can be …

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Hootenanny

Rank 2 Bone Gnawers Gift Bone Gnawer Hillfolk invented this Gift, and they’ve been teaching it to Galliards everywhere.  A good old-fashioned hootenanny involves music plaed really fast and incredibly well – “Dueling Banjos” is currently the most common song used with it. While a Garou enacts this performance, every werewolf in his pack finds …

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On Patrol

Rank 2 Bone Gnawers Gift This Gift extends the duration and range of Scent of the True Form or Sense the Unnatural; the Garou needn’t have either one of those Gifts before learning this one, but this Gift is useless without them. Bone Gnawers who hang out on strategically chosen street corners have a chance …

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I Got a Rock

Rank 2 Bone Gnawers Gift Instead of throwing a weapon to cause greater injury, the werewolf throws projectiles with greater accuracy. This Gift is taught by an air-spirit. System: Large or unwieldy objects are usually more difficulty to throw than aerodynamic ones; this is reflected by a greater difficulty on the Dexterity + Athletics roll …

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Stone-Throwing Devil

Rank 2 Bone Gnawers Gift Anything you can throw as a weapon becomes deadlier. If your Garou is the sort of bastard that throws rocks during city riots, dumps garbage on policemen from a fire escape, or tosses around furniture in bar brawls, then this Gift is for you. System: Burn one Rage and roll …

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Road Ward / Ward of the Road

Rank 2 Bone Gnawers Gift Called Ward of the Road in the 1st Bone Gnawers Tribebook and Road Ward in revised) You’ve been tossed out of just about everywhere. Now the spirits help you survive falls that would cripple just about anyone else. Leaping out of a car on the freeway is a minor inconvenience. …

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Dead End

Rank 2 Bone Gnawers Gift Through a bit of graffiti and casual sabotage, the Garou can discourage anyone who wants to track him, follow him, or even take interest in his affairs. The werewolf can alter a sign, spray-paint directional information, or perhaps just simply turn street signs the wrong way to misdirect people who …

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Kitchen Chemistry

Rank 1 Bone Gnawers Gift With ten minutes, a bit of rage, and everyday household chemicals, you can unleash a firestorm of vengeance against an uncaring world. You have a deep and instinctive understanding of the principles of modern chemistry, one that allows you to scratch-build and detonate explosives. (This Gift exists to cancel out …

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