manipulation

Disguise Fetish

Rank 1 Ragabash Gift Werewolves covet one another’s treasures as much as anyone else. The clever Ragabash can hide the true nature of his fetishes to deflect curious eyes. A raven-spirit teaches this Gift. System: The player rolls Manipulation + Subterfuge (difficulty 6) to create the illusion that one fetish or talen carried or touched […]

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Stoat’s Guise

Rank 2 Metis Gift In a world where he must fight fang and claw to fit in, the metis can use all the help he can get. This Gift allows him to change superficial aspects of his appearance, blending in or standing out as he wishes. The spirit of any animal that changes its color

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Uktena’s Passage

Rank 3 Uktena Gift This Gift allows the Garou to calm or agitate water, whether in the form of a river, stream or lake. She may calm rapids or endow a placid lake with waves to help speed along a canoe or wash a swimmer to shore. The power to shorten a trip or thwart

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Hidden Secrets

Rank 2 Shadow Lord Gift Camp: Children of Crow Children of Crow are terribly fond of blackmail, and this Gift does a lot to help their natural tendencies along. The Corax know this Gift as Dark Truths; the Shadow Lords learned the Gift from the raven-folk, and improved on it a bit. The Gift is

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Living Treasure

Rank 4 Shadow Lord (Hakken) Gift A Hakken can convince the spirit of a treasure in his possession to relate its history and lore. An ancestor-spirit imparts this Gift. System: The Hakken touches the object; the player rolls Manipulation + Etiquette (difficulty 7). Each success causes the spirit to reveal one fact about itself. Hakken

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Dark of Night

Rank 3 Shadow Lord (Hakken) Gift A Hakken can cause an opponent to become temporarily blinded. Hakken reserve such underhanded tactics for use against minions of the Wyrm. This Gift comes from a raven-spirit. System: The Hakken spills a vial of ink; the player spends one Gnosis and rolls Manipulation + Subterfuge, resisted by the

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Under the Gun

Rank 3 Shadow Lord Gift The Shadow Lord lays a curse on her foe, ensuring certain death by bullets. While the curse is in effect, bullets (as well as arrows, hurled knives, and any other missile weapons) are strangely attracted to the target. Although this Gift is useful in battle, most Shadow Lords prefer to

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Scabwalker Curse

Rank 5 Red Talon Gift The Red Talon suffuses a target with a superabundance of Wyld energy, making them violently allergic to the Weaver-works of man. Any artificial material blisters and abrades the target’s skin, concrete sidewalks and artificial carpet fibers shred her feet, polyester clothing causes her body to break out in weeping sores,

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Avalanche

Rank 4 Red Talon Gift The Garou must be in a mountainous or otherwise tectonically unstable area. The Garou causes an avalanche, mudslide, etc. to engulf his foes. The Gift is taught by an earth elemental. System: The Garou spends one Gnosis point and then rolls Manipulation + Survival (difficulty determined by the Storyteller based

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Calm the Flock

Rank 5 Glass Walker Gift With this power, the Garou may walk among humans without accidentally evoking the Curse or the Delirium. This allows her to live among humans and maintain a family. The effects, however, do not last for long. This Gift is taught by a homid Ancestor spirit. System: The Garou rolls Manipulation

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